Go to: Related nodes. Attributes.
Aside from the attributes described here, the Blinn shader inherits many attributes from its parents Reflect and Lambert.
Other kinds of shaders you can use:
For glass and glossy plastic surfaces, or car and bathroom mouldings, use a PhongE shader.
For microgrooved surfaces like CDs, brushed metal, or hair, use an Anisotropic shader.
In the table below, important attribute have their names indicated in bold in the description column.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|---|---|---|---|
blinn | reflect | shader/surface:drawdb/shader/surface/blinn | kBlinn | kBase kNamedObject kDependencyNode kLambert kReflect kBlinn |
lambert, reflect, phongE, phong, anisotropic, volumeShader, simpleVolumeShader, surfaceShader, displacementShader, layeredShader, useBackground, defaultShaderList, shadingMap
eccentricity, reflectionRolloff, specularRollOff
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
eccentricity
(ec )
| float | 0.3 | ![]() ![]() ![]() ![]() ![]() | ||
reflectionRolloff
(rro )
| bool | true | ![]() ![]() ![]() ![]() ![]() | ||
specularRollOff
(sro )
| float | 0.7 | ![]() ![]() ![]() ![]() ![]() | ||
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