Go to: Attributes.
Controller sets may only contain animatable attributes and other keying groups.
Objects within keying groups can be designated activator objects. When a key is set on an activator object, it triggers keyframing of the other objects within the Controller.
Maya also maintains a global Controller filter preference which can be used to globally enable/disable all Controllers or to specify particular Controllers to be active. The category attribute may be used to designate a filter-able Controller type.
Node name | Parents | Classification | MFn type | Compatible function sets |
---|---|---|---|---|
controller | node | animation | kKeyingGroup | kBase kNamedObject kDependencyNode kSet kKeyingGroup |
children, controllerObject, cycleWalkSibling, parent, parentprepopulate, prepopulate
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
children
(child )
| Message | n/a | ![]() ![]() ![]() ![]() | ||
controllerObject
(act )
| Message | n/a | ![]() ![]() ![]() | ||
cycleWalkSibling
(cwsb )
| bool | false | ![]() ![]() ![]() ![]() | ||
parent
(pare )
| Message | n/a | ![]() ![]() ![]() | ||
parentprepopulate
(ppp )
| bool | 1 | ![]() ![]() ![]() ![]() | ||
prepopulate
(prep )
| bool | 1 | ![]() ![]() ![]() ![]() | ||