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This node performs no computation. It is typically used in conjunction with the dagPose command in order to save and restore poses.
Poses are also created when skin is bound to a skeleton. These poses are called bindPoses, and are unique in that each joint/transform is only allowed to be placed in a single bindPose.
Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
dagPose | node | kDagPose | kBase kNamedObject kDependencyNode kDagPose |
bindPose, global, members, parents, world, worldMatrix, xformMatrix
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
bindPose
(bp )
| bool | false | ![]() ![]() ![]() ![]() | ||
global
(g )
| bool | false | ![]() ![]() ![]() ![]() ![]() | ||
members
(m )
| Message | n/a | ![]() ![]() ![]() ![]() ![]() | ||
parents
(p )
| Message | n/a | ![]() ![]() ![]() ![]() ![]() | ||
world
(w )
| Message | n/a | ![]() ![]() ![]() | ||
worldMatrix
(wm )
| matrix | identity | ![]() ![]() ![]() ![]() ![]() ![]() | ||
xformMatrix
(xm )
| matrix | identity | ![]() ![]() ![]() ![]() ![]() | ||