Go to: Related nodes. Attributes.
You can create even more interesting effects by having one fractal node attached to the Amplitude attribute of another.
Aside from the attributes listed here, Fractal inherits many other attributes from its parent node, Texture2d.
In the table below, important attributes are shown in bold in the description column.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|---|---|---|---|
fractal | texture2d | texture/2d:drawdb/shader/texture/2d/fractal | kFractal | kBase kNamedObject kDependencyNode kTexture2d kFractal |
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
amplitude, animated, bias, frequencyRatio, inflection, levelMax, levelMin, ratio, threshold, time, timeRatio
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
amplitude
(a )
| float | 1.0 | ![]() ![]() ![]() ![]() ![]() | ||
animated
(an )
| bool | false | ![]() ![]() ![]() ![]() ![]() | ||
| |||||
bias
(bs )
| float | 0.0 | ![]() ![]() ![]() ![]() ![]() | ||
frequencyRatio
(fr )
| float | 2.0 | ![]() ![]() ![]() ![]() ![]() | ||
inflection
(in )
| bool | false | ![]() ![]() ![]() ![]() ![]() | ||
levelMax
(lmx )
| float | 9.0 | ![]() ![]() ![]() ![]() ![]() | ||
levelMin
(lmn )
| float | 0.0 | ![]() ![]() ![]() ![]() ![]() | ||
ratio
(ra )
| float | 0.707 | ![]() ![]() ![]() ![]() ![]() | ||
threshold
(th )
| float | 0.0 | ![]() ![]() ![]() ![]() ![]() | ||
time
(ti )
| float | 0.0 | ![]() ![]() ![]() ![]() ![]() | ||
timeRatio
(tr )
| float | 2.0 | ![]() ![]() ![]() ![]() ![]() | ||