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Triangulation ensures that faces are planar and non-holed. If four or more sided faces are not required, triangulation will ensure model is topologically correct. Among other benefits, this will improve rendering results, particularly when models include non-planar faces.
See the documentation for the parent node polyModifier for more details.
Node name | Parents | Classification | MFn type | Compatible function sets |
---|---|---|---|---|
polyRemesh | polyModifierWorld | geometry | kPolyRemesh | kBase kNamedObject kDependencyNode kMidModifier kPolyRemesh |
polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate
interpolationType, reduceThreshold, refineThreshold, smoothStrength, tessellateBorders
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
interpolationType
(ipt )
| enum | 2 | ![]() ![]() ![]() ![]() | ||
reduceThreshold
(rdt )
| float | 20.0 | ![]() ![]() ![]() ![]() ![]() | ||
refineThreshold
(rft )
| distance (float) | 1.0cm | ![]() ![]() ![]() ![]() ![]() | ||
smoothStrength
(smt )
| float | 20.0 | ![]() ![]() ![]() ![]() ![]() | ||
tessellateBorders
(tsb )
| bool | true | ![]() ![]() ![]() ![]() ![]() | ||