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Breaks non-triangular faces into triangles.

Triangulation ensures that faces are planar and non-holed. If four or more sided faces are not required, triangulation will ensure model is topologically correct. Among other benefits, this will improve rendering results, particularly when models include non-planar faces.

See the documentation for the parent node polyModifier for more details.

Node nameParentsClassificationMFn typeCompatible function sets
polyRemeshpolyModifierWorldgeometrykPolyRemeshkBase
kNamedObject
kDependencyNode
kMidModifier
kPolyRemesh

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (5)

interpolationType, reduceThreshold, refineThreshold, smoothStrength, tessellateBorders

Long name (short name)TypeDefaultFlags
interpolationType (ipt) enum2outputinputconnectablestorable
Interpolation algorithm for new points
reduceThreshold (rdt) float20.0outputinputconnectablestorablekeyable
Reduction threshold
refineThreshold (rft) distance (float)1.0cmoutputinputconnectablestorablekeyable
Refinement threshold
smoothStrength (smt) float20.0outputinputconnectablestorablekeyable
Smoothing Strength
tessellateBorders (tsb) booltrueoutputinputconnectablestorablekeyable
Allow tessellation at border edges