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Related nodes. Attributes.
Remap Color is a utility node that allows you to take an input
color value and remap the red green and blue balance using three gradients.
The input value is used to select a point along the gradient to use for the output value.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets |
|---|
| remapColor | node | utility/color:drawdb/shader/operation/remapColor | kRemapColor | kBase kNamedObject kDependencyNode kRemapColor |
Related nodes
remapValue, clamp, lightInfo, gammaCorrect, surfaceLuminance, contrast, luminance, rgbToHsv, hsvToRgb, samplerInfo, setRange, resolution, renderQuality, renderGlobals, renderGlobalsList, baseShadingSwitch, singleShadingSwitch, doubleShadingSwitch, tripleShadingSwitch
Attributes (25)
blue, blue_FloatValue, blue_Interp, blue_Position, color, colorB, colorG, colorR, green, green_FloatValue, green_Interp, green_Position, inputMax, inputMin, outColor, outColorB, outColorG, outColorR, outputMax, outputMin, red, red_FloatValue, red_Interp, red_Position, renderPassMode
| Long name (short name) | Type | Default | Flags |
|---|
|
blue
(b)
| compound | n/a |       |
|
| blue_Position
(bp)
| float | 0.0 |      | |
|
| blue_FloatValue
(bfv)
| float | 0.0 |      | |
|
|
|
color
(cl)
| float3 | |     |
|
|
|
|
|
green
(g)
| compound | n/a |       |
|
| green_Position
(gp)
| float | 0.0 |      | |
|
| green_FloatValue
(gfv)
| float | 0.0 |      | |
|
|
|
inputMax
(imx)
| float | 1 |      |
|
|
inputMin
(imn)
| float | 0 |      |
|
|
outColor
(oc)
| float3 | 0.0, 0.0, 0.0 |   |
|
| outColorR
(ocr)
| float | 0.0 |   | |
|
| outColorG
(ocg)
| float | 0.0 |   | |
|
| outColorB
(ocb)
| float | 0.0 |   | |
|
|
outputMax
(omx)
| float | 1 |      |
|
|
outputMin
(omn)
| float | 0 |      |
|
|
red
(r)
| compound | n/a |       |
|
| red_Position
(rp)
| float | 0.0 |      | |
|
| red_FloatValue
(rfv)
| float | 0.0 |      | |
|
|
|
renderPassMode
(arp)
| enum | 1 |      |
|