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This node is for environment shader-glow. Note, its not a true dependency node, it has attributes but no computePlug. Shader glow can be evaluated by calling computeOpticalFX. Hooking this up in a network will not work, it only makes sense when it is connected to the postProcesses node.

Node nameParentsClassificationMFn typeCompatible function sets
shaderGlownodepostprocess/glowkShaderGlowkBase
kNamedObject
kDependencyNode
kShaderGlow

Related nodes

materialInfo, multilisterLight, defaultLightList, opticalFX

Attributes (34)

autoExposure, glowColor, glowColorB, glowColorG, glowColorR, glowEccentricity, glowFilterWidth, glowIntensity, glowOpacity, glowRadialNoise, glowRingFrequency, glowRingIntensity, glowSpread, glowStarLevel, glowType, haloColor, haloColorB, haloColorG, haloColorR, haloEccentricity, haloFilterWidth, haloIntensity, haloOpacity, haloRadialNoise, haloRingFrequency, haloRingIntensity, haloSpread, haloStarLevel, haloType, quality, radialFrequency, rotation, starPoints, threshold

Long name (short name)TypeDefaultFlags
autoExposure (ae) booltrueoutputinputconnectablestorable
Auto exposure turned on?
glowColor (gc) float31.0, 1.0, 1.0outputinputconnectablestorable
The glow color.
glowColorR (gr) float0.0outputinputconnectablestorablekeyable
The red component of the glow color.
glowColorG (gg) float0.0outputinputconnectablestorablekeyable
The green component of the glow color.
glowColorB (gb) float0.0outputinputconnectablestorablekeyable
The blue component of the glow color.
glowEccentricity (gecc) float0.1outputinputconnectablestorable
Glow eccentricity.
glowFilterWidth (gfw) integer1outputinputconnectablestorable
Glow filter width.
glowIntensity (gi) float1.0outputinputconnectablestorablekeyable
Halo intensity.
glowOpacity (go) float0.0outputinputconnectablestorable
Glow opacity.
glowRadialNoise (gn) float0.0outputinputconnectablestorable
Glow radial noise.
glowRingFrequency (grf) float0.5outputinputconnectablestorable
Glow ring frequency.
glowRingIntensity (gri) float0.0outputinputconnectablestorable
Glow ring intensity.
glowSpread (gs) float0.05outputinputconnectablestorablekeyable
Glow spread.
glowStarLevel (gv) float0.0outputinputconnectablestorable
Glow star level.
glowType (gt) enumLINEAR_GLOWoutputinputconnectablestorable
Type of glow: 0 = None, 1 = Linear, 2 = Exponential, 3 = Ball, 4 = Lens Flare, 5= Rim.
haloColor (hc) float31.0, 1.0, 1.0outputinputconnectablestorable
The halo color.
haloColorR (hr) float0.0outputinputconnectablestorablekeyable
The red component of the halo color.
haloColorG (hg) float0.0outputinputconnectablestorablekeyable
The red component of the halo color.
haloColorB (hb) float0.0outputinputconnectablestorablekeyable
The red component of the halo color.
haloEccentricity (hecc) float0.1outputinputconnectablestorable
Halo eccentricity.
haloFilterWidth (hfw) integer1outputinputconnectablestorable
Halo filter width.
haloIntensity (hi) float1.0outputinputconnectablestorablekeyable
Halo intensity.
haloOpacity (ho) float0.0outputinputconnectablestorable
Halo opacity.
haloRadialNoise (hn) float0.0outputinputconnectablestorable
Halo radial noise.
haloRingFrequency (hrf) float0.5outputinputconnectablestorable
Halo ring frequency.
haloRingIntensity (hri) float0.0outputinputconnectablestorable
Halo ring intensity.
haloSpread (hs) float0.3outputinputconnectablestorablekeyable
Halo spread.
haloStarLevel (hv) float0.0outputinputconnectablestorable
Halo star level.
haloType (ht) enumLINEAR_GLOWoutputinputconnectablestorable
Type of halo: 0 = None, 1 = Linear, 2 = Exponential, 3 = Ball, 4 = Lens Flare, 5= Rim.
quality (qual) float0.5outputinputconnectablestorable
NoiseThreshold.
radialFrequency (rf) float0.5outputinputconnectablestorable
Radial frequency.
rotation (ra) float0.0outputinputconnectablestorable
Rotation.
starPoints (sp) float4.0outputinputconnectablestorable
Star points.
threshold (th) float0.0outputinputconnectablestorable
NoiseThreshold.