By default, Maya turns backface culling off. All wireframes are shown.
Surfaces appear invisible in areas where the normal points away from the camera.
Displays wireframe outlines.
Sets backface culling for soft edges only.
Displays vertices.
Show vertex points on the selected polygons.
Adjusts the size that vertices are drawn in the scene view. The default size is 3. The range is from 0.2 to 10.
Show UV texture coordinates (UVs) on the selected polygons.
Show the UV texture coordinates (UVs) on your object.
If UVs are shared, they display as single purple dots.
If the UVs are not shared, multiple purple dots display close to the vertex to which a given UV belongs. When you select the UV in the UV Texture Editor, a line displays pointing to the face it belongs to.
Turn on the Unshared UVs option to display and be able to select unshared UVs.
Adjusts the size that UV texture coordinates (UVs) are drawn in the scene view and the UV Texture Editor. The default size is 4. The range is from 0.2 to 10.
Display index numbers on an object’s vertices, edges, faces or UVs, depending on which component types you select. The numbers for UVs only appear in the UV Texture Editor.
Show perpendicular lines (normals) of each face of the polygon.
Show perpendicular lines (normals) of each vertex of the polygon. Vertex normals only appear on selected objects.
Displays lines on the mesh indicating the tangent and binormal directions. Binormals appear in a blue color. Tangent normals appear in a red color.
Adjust the length of the normals by entering a value or using the slider to specify a size. The range of the slider is expandable and you can set normals between a size of 0.02 to 10000.
Displays all edges in default settings.
Displays soft edges as dotted lines and hard edges as wireframe.
Displays hard edges as colored lines and soft edges as wireframe. See Displaying hard edges in customized colors.
Displays hard edges as colored lines. Soft edges can still be highlighted and selected, but don't appear on the mesh.
Highlights all border edges (only in the Texture Editor).
Turn on or off the crease edges on polygons.
Turn on or off the texture border edges.
Adjust edge width by entering a numeric value or using the slider to select ranges of 0.02 to 10.
Show a small square to indicate the face center.
Show all polygon faces as triangles.
Highlight all non-planar faces.
Restore default settings.
Limits the changes that you make to the selected polygons. To apply display changes to all polygons, turn off this option.
Enable or disable the visualization of metadata by toggling on/off Display > Polygons > Metadata > Visualize Metadata. Maya displays your metadata based on the options you have selected in the Metadata Visualization Options window.
To open the Metadata Visualization Options window, select Display > Polygons > Metadata > Visualize Metadata > .
See Visualizing metadata in Viewport 2.0 for more information on visualizing metadata. See Metadata Visualization Options for more information on the options available in the Metadata Visualization Options window.
Using the Custom Polygon Display window, you can set how specific components of your polygons display. This dialog box provides a way to set multiple options also available in the Display > Polygons menu, and compatibility with previous versions of Maya.
Determines the objects affected by the settings you apply in this window.
Allows you to display vertices and vertex normals on polygons.
Same effect as the Display > Polygons > Vertices and Display > Polygons > Vertex Normals options respectively.
Same effect as Display > Polygons > Crease Vertices.
Same effect as Display > Polygons > Vertex Size.
Allows you to customize the display of edge hardness.
Same effect as Display > Polygons > Standard Edges, Display Polygons > Soft/Hard Edges and Display > Polygons > Hard Edges.
Allows you to highlight Border edges, Texture Edges and Crease edges.
Same effect as Display > Polygons > Border Edges, Display > Polygons > Crease Edges and Display > Polygons Texture Border Edges respectively.
Same effect as Display > Polygons > Edge Width.
Allows you to display face centers, face normals and non-planar faces.
Same effect as Display > Polygons > Face Centers, Display > Polygons > Face Triangles and Display > Polygons > Non-planar Faces respectively.
Allows you to display the ID for each vertex, edge, face and UV.
Same effect as the options in Display > Polygons > Component IDs.
Adjusts the length of normals when they are displayed.
Same effect as Display > Polygons > Normals Size.
Adjusts the size of UVs.
Same effect as Display > Polygons > UV Size.
Allows you to display UVs individually or as a topology on objects at all times.
Same effect as Display > Polygons > UVs and Display > Polygons > Unshared UVs respectively.
When Color in Shaded Display is on, you can see the effects of Apply Color, Prelighting, and the Paint Vertex Color Tool while in shaded mode. This option is turned on by default whenever you select these commands. Select a Color Material Channel to refine your application. See Coloring polygons using color per vertex data.
Same effect as Display > Polygons > Backface Culling.
Allows you to quickly see what meshes will look like when they are smoothed.
Same effect as pressing 2 on your keyboard.
Allows you to display both the original mesh (as a cage) and the smooth mesh at the same time, or just the smooth mesh.
Allows you to choose whether you want to edit the original version, the smoothed version, or both versions of your mesh simultaneously.
Only available when Display is set to Cage + Smooth Mesh.
Determines the number of concurrent smooth operations shown in the scene panel.
A number of extra options for Smooth Mesh Preview. For more information on these controls, see Smooth Options.