|
Glow
Glow is a material shader designed to simulate an
object with internal lighting. With Glow you can now create glow
maps that respond to light levels and overexposures in a realistic,
photographic manner.
Parameters
Glow is the color of the internal light.
Brightness sets the intensity of the
internal light. Lower values show little glow, higher values show a bright
glow.
Ordinarily, Glow adds the glow directly to
the input Surface Material color. Mix Diffuse
causes Glow to use the light and dark
areas of the underlying Diffuse color to vary the brightness.
Surface Material is an input color computed by an illumination shader and
modified by the Glow shader.
Diffuse is the same color used by the illumination shader.
Transparency is the multiplier used to mix the input Surface Material color and the
Glow effect.
|
|