SubmergeAs light moves through murky water it is scattered by a myriad of tiny particles, causing the water to slightly glow. Because the light loses intensity as it is scattered, deeper water glows less than shallow water. Submerge simulates this scattering effect, giving a realistic coloration to underwater scenes. When the camera is under water select Submerge as the camera volume shader. When the camera is above water, select Submerge as the water surface object's volume shader.Parameters Water Color sets the color of the water. Vertical Gradation controls how quickly the water becomes dark. Lower values will cause the water to be nearly uniform in color, while higher values will cause an abrupt change in water color, from the lighter areas towards the surface to the darker regions below.
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