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polyCube([axis=[linear, linear, linear]], [constructionHistory=boolean], [createUVs=int], [depth=linear], [height=linear], [name=string], [subdivisionsX=int], [subdivisionsY=int], [subdivisionsZ=int], [texture=int], [width=linear])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyCube is undoable, queryable, and editable.
The cube command creates a new polygonal cube.
string[] | Object name and node name. |
In query mode, return type is based on queried flag.
polyCone, polyCylinder, polyPlane, polySphere, polyTorus
axis, constructionHistory, createUVs, depth, height, name, subdivisionsX, subdivisionsY, subdivisionsZ, texture, width
Long name (short name) |
Argument types |
Properties |
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axis(ax)
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[linear, linear, linear]
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This flag specifies the primitive axis used to build the cube.
Q: When queried, this flag returns a float[3].
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createUVs(cuv)
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int
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This flag alows a specific UV mechanism to be selected, while creating the cube.
The valid values are 0, 1, 2 ,3 or 4.
0 implies that no UVs will be generated (No texture to be applied).
1 implies UVs should be created for the object as a whole without any normalization.
The cube will be unwrapped and then the texture will be applied
without any distortion.
In the unwrapped cube, the shared edges will have shared UVs.
2 implies UVs are created separately for each of the faces of the cube.
3 implies the UVs should be normalized. This will normalize the
U and V direction separately, thereby resulting in distortion of textures.
4 implies UVs are created so that the texture will not be distorted when applied.
The texture lying outside the UV range will be truncated (since that cannot be
squeezed in, without distorting the texture.
For better understanding of these options, you may have to open the
texture view window
C: Default is 4
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depth(d)
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linear
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This flag specifies the depth of the cube.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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height(h)
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linear
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This flag specifies the height of the cube.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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subdivisionsX(sx)
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int
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This specifies the number of subdivisions in the X direction for the cube.
C: Default is 1.
Q: When queried, this flag returns an int.
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subdivisionsY(sy)
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int
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This flag specifies the number of subdivisions in the Y direction for the cube.
C: Default is 1.
Q: When queried, this flag returns an int.
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subdivisionsZ(sz)
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int
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This flag specifies the number of subdivisions in the Z direction for the cube.
C: Default is 1.
Q: When queried, this flag returns an int.
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texture(tx)
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int
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This flag is obsolete and will be removed in the next release.
The -cuv/createUVs flag should be used instead.
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width(w)
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linear
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This flag specifies the width of the cube.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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Common flags |
constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace does not exist, it
will be created.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.polyCube( sx=10, sy=15, sz=5, h=20 )
#result is a 20 units height rectangular box
#with 10 subdivisions along X, 15 along Y and 20 along Z.
cmds.polyCube( sx=5, sy=5, sz=5 )
#result has 5 subdivisions along all directions, default size
# query the width of a cube
w = cmds.polyCube( 'polyCube1', q=True, w=True )