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Synopsis

polyEvaluate( [poly poly...] , [accurateEvaluation=boolean], [activeShells=boolean], [activeUVShells=boolean], [area=boolean], [boundingBox=boolean], [boundingBox2d=boolean], [boundingBoxComponent=boolean], [boundingBoxComponent2d=boolean], [displayStats=boolean], [edge=boolean], [edgeComponent=boolean], [face=boolean], [faceArea=boolean], [faceComponent=boolean], [format=boolean], [shell=boolean], [triangle=boolean], [triangleComponent=boolean], [uvArea=boolean], [uvComponent=boolean], [uvEdgePairs=boolean], [uvFaceArea=boolean], [uvSetName=string], [uvShell=boolean], [uvShellIds=boolean], [uvcoord=boolean], [uvsInShell=int], [vertex=boolean], [vertexComponent=boolean], [worldArea=boolean], [worldFaceArea=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyEvaluate is undoable, NOT queryable, and NOT editable.

Returns the required counts on the specified objects.
If no objects are specified in the command line, then the objects from the active list are used.

In MEL, the values are returned in the same order as the flags are set. Under Python, there is no concept of argument ordering, so the items are returned in a dictionary keyed by the name of the flag. In Python, if only one item is requested, then it will not be returned in a dictionary.
For user convenience, if no flag is set, then all values are echoed.

All flags (except -fmt/format) are in fact query-flags. For user convenience, the -q flag may be ommitted.

Some comments for non-formatted output :

Return value

Anya MEL array of values, a Python dictionary, or a string, depending on the format requested and the language called from.

Related

polyInfo

Flags

accurateEvaluation, activeShells, activeUVShells, area, boundingBox, boundingBox2d, boundingBoxComponent, boundingBoxComponent2d, displayStats, edge, edgeComponent, face, faceArea, faceComponent, format, shell, triangle, triangleComponent, uvArea, uvComponent, uvEdgePairs, uvFaceArea, uvSetName, uvShell, uvShellIds, uvcoord, uvsInShell, vertex, vertexComponent, worldArea, worldFaceArea
Long name (short name) Argument types Properties
accurateEvaluation(ae) boolean create
used to get accurate results for the bounding box computation For objects with large vertex counts, accurate evaluation takes more time
activeShells(activeShells) boolean create
returns the indices of active shells as an array of int
activeUVShells(aus) boolean create
returns the indices of active UV shells (for the current map if one is not specified) as an array of int
area(a) boolean create
returns the surface area of the object's faces in local space as a float
boundingBox(b) boolean create
returns the object's bounding box in 3d space as 6 floats in MEL: xmin xmax ymin ymax zmin zmax, or as a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
boundingBox2d(b2) boolean create
returns the object's uv bounding box (for the current map if one is not specified) in 2d space as 4 floats in MEL : xmin xmax ymin ymax, or as a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
boundingBoxComponent(bc) boolean create
returns the bounding box of selected components in 3d space as 6 floats in MEL : xmin xmax ymin ymax zmin zmax, or as a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
boundingBoxComponent2d(bc2) boolean create
returns the bounding box of selected/specified components uv coordinates in 2d space as 4 floats in MEL : xmin xmax ymin ymax, or as a tuple of two pairs in Python: ((xmin,xmax), (ymin,ymax))
displayStats(ds) boolean create
toggles the display of poly statistics for the active View. All other flags are ignored if this flag is specified (Obsolete - refer to the headsUpDisplay command)
edge(e) boolean create
returns the number of edges as an int
edgeComponent(ec) boolean create
returns the object's number of selected edges as an int
face(f) boolean create
returns the number of faces as an int
faceArea(fa) boolean create
returns the surface area of selected/specified faces in local space as an array of float
faceComponent(fc) boolean create
returns the object's number of selected faces as an int
format(fmt) boolean create
used to display the results as an explicit sentence
shell(s) boolean create
returns the number of shells (disconnected pieces) as an int
triangle(t) boolean create
returns the number of triangles as an int
triangleComponent(tc) boolean create
returns the number of triangles of selected components as an int
uvArea(uva) boolean create
returns the UV area of the object's faces in 2d space as a float
uvComponent(uvc) boolean create
returns the object's number of selected uv coordinates as an int
uvEdgePairs(uep) boolean create
returns the pairs of UVs that are on the selected/specified edges
uvFaceArea(ufa) boolean create
returns the UV area of selected/specified faces in 2d space as an array of float
uvSetName(uvs) string create
used when querying texture vertices to specify the uv set. If a uv set is not specified then the current map for the object will be used
uvShell(us) boolean create
returns the number of UV shells (for the current map if one is not specified) as an int
uvShellIds(usi) boolean create
returns the UV shell indices for selected/specified faces or UVs as an array of int (for the current map if one is not specified), one shell index per each face/UV.
uvcoord(uv) boolean create
returns the number of uv coordinates (for the current map if one is not specified) as an int
uvsInShell(uis) int create
returns all UVs inside specified shell(for the current map if one is not specified), use activeUVShells to get shell indices for current selection, use uvShellIds to get shell indices for specified faces or UVs
vertex(v) boolean create
returns the number of vertices as an int
vertexComponent(vc) boolean create
returns the object's number of selected vertices as an int
worldArea(wa) boolean create
returns the surface area of the object's faces in world space as a float
worldFaceArea(wfa) boolean create
returns the surface area of selected/specified faces in world space as an array of float

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

cmds.polyPlane( n='plg', sx=4, sy=4, w=5, h=5 )
cmds.select( 'plg.f[2]', 'plg.f[4]' )

# query the number of faces
cmds.polyEvaluate( f=True )
# Result: 16

# query the number of triangles
cmds.polyEvaluate( t=True )
# Result: 32

# query the number of selected faces
cmds.polyEvaluate( faceComponent=True )
# Result: 2

# query the number of vertices and faces
cmds.polyEvaluate( v=True, f=True )
# Result: {'vertex': 25, 'face': 16}

# formatted query of the number of vertices and faces
cmds.polyEvaluate( v=True, f=True, fmt=True )
# Result: "face=16 vertex=25"

# query all
cmds.polyEvaluate()
# Result: {'edge': 40, 'edgeComponent': 0, 'face': 16, 'faceComponent': 2, 'shell': 1, 'triangle': 32, 'triangleComponent': 0, 'uvComponent': 0, 'uvShell': 1, 'uvcoord': 25, 'vertex': 25,'vertexComponent': 0}

#formatted query of all information
cmds.polyEvaluate( fmt=True )
# Result: vertex=25 edge=40 face=16 uvcoord=25 triangle=32 shell=1 uvShell=1
#    vertexComponent=0 edgeComponent=0 faceComponent=2 uvComponent=0
#    triangleComponent=4 activeShells= 0 activeUVShells= 0 uvShellIds= 0 0
#    faceArea= 1.5625 1.5625 worldFaceArea= 1.5625 1.5625 uvFaceArea= 0.0625 0.0625
#    boundingBox= X[-2.50,2.50] Y[-0.00,0.00] Z[-2.50,2.50]
#    boundingBoxComponent= X[-2.50,1.25] Y[-0.00,0.00] Z[0.00,2.50]
#    boundingBox2d= U[0.00,1.00] V[0.00,1.00]
#    boundingBoxComponent2d= U[0.00,0.75] V[0.00,0.50]
#    area=25.00 worldArea=25.00 uvArea=1.00

# accurate bounding box evaluation
cmds.polyCylinder( r=1, h=2, sx=20, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1 )
# Result: pCylinder1 polyCylinder1 #
cmds.rotate( 38.340875, 0, 0, r=True, os=True )
cmds.rotate( 0, 0, -36.177835, r=True, os=True )

cmds.polyEvaluate( b=True )
# Result: ((-1.3974823703620598, 1.39748217791327), (-1.7164316223605844, -1.7164316223605844), (-1.6512467204212007, 1.6512465272260637)) #
cmds.polyEvaluate( b=True, ae=True )
# Result: ((-1.3974823951721191, 1.39748215675354), (-1.4071073532104492, -1.4071073532104492), (-1.3598332405090332, 1.3598330020904541)) #

# Local and World Space Area
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 0, 1), cuv=1, ch=1 )
cmds.setAttr( 'pCube1.scaleY', 2 )
cmds.polyEvaluate( a=True )
# Result: 6
cmds.polyEvaluate( wa=True )
# Result: 10

# UV Shell information
cmds.polySphere( sx=20, sy=20 )
cmds.polyAutoProjection()
cmds.hilite()
cmds.select( 'pSphere1.f[282]', 'pSphere1.f[189:192]', replace = True )

# number of UV shells
cmds.polyEvaluate( uvShell=True )
# Result: 6

# active UV Shells
cmds.polyEvaluate( activeUVShells=True )
# Result: [1, 4, 5]

# UV shell IDs for selected faces
cmds.polyEvaluate( uvShellIds=True )
# Result: [1, 1, 1, 4, 5]

# UV edge pairs for selected edges
cmds.polyEvaluate( 'pSphere1.e[642]', uvEdgePairs=True )
# Result: [u'pSphereShape1.map[67] pSphereShape1.map[74] pSphereShape1.map[307] pSphereShape1.map[300] ']