The Scene Graph shows all the nodes of a scene, organized in a tree structure. Imported files are highlighted in green. The root node is at the top of the structure and is a parent to all other nodes in the scene. The root node is a group node and cannot be deleted, renamed, or otherwise edited.
We added the importing of native CAD file assembled in the Alias Reference Manager into VRED 2022. A new Reference Manager group will be created in the Scene Graph to mimic the Alias Reference Manager and layers. See Importing Alias Reference Assemblies for more information.
There are two ways to display the Scene Graph:
In the Scene Graph, click the docking icon in the top right to dock and undock it.
In the Scene Graph, click the node and enter a new name.
In the Scene Graph, drag a node to a new location.
When you select a node in the Scene Graph, all its parent nodes turn light blue.
The dotted line at the bottom of the Scene Graph is a splitting tool. Drag it to show a second view of the Scene Graph. You can drag and drop items between views. Use its drop-down menu to change one view to Scene Tags.
Use the Search field at the top of the Scene Graph to find nodes. Regular expressions are supported.
Do either of the following:
Use the toolbar at the bottom of the Scene Graph for quick asset to other functions, such as creating, copying, and grouping items.
Use the Scene Graph Menu Bar to load, edit and create, view and select items, and to work with the Scene Graph view.
In the toolbar at the bottom of the Scene Graph, click to create a node. Generally, the node will be inserted below the currently selected node. Choose from the following options:
Create Geometry - Creates lines, planes, boxes, cylinders, cones, spheres, tori, and domes.
Create Light - Creates directional, point, spot, spherical, disk, rectangular, and ray lights.
Create Camera - Creates cameras, cameras and aims, cameras with aims and ups, and orthographic cameras.
Group - Creates a Group node in the tree below where your cursor was. Try the keyboard shortcut Ctrl+G.
Shell - Creates a Shell node.
Matrix Transform - Creates a Matrix Transform node.
MaterialGroup - Creates a MaterialGroup node.
Environment - Creates an Environment node.
Switch - Creates a Switch node.
StereoSwitch - Creates a StereoSwitch node.
HostSwitch - Creates a HostSwitch node.
Billboard - Creates a Billboard node.
ClipPlane - Creates a ClipPlane node.
DistanceLOD - Creates a DistanceLOD node.
Sound - Creates a Sound node.
SoundObstructor - Creates a SoundObstructor node.
Custom... - Creates a custom node. Select the type from the Create custom node dialog that appears.
In the toolbar at the bottom of the Scene Graph, with one or more nodes selected, click to duplicate a node or nodes. Generally, the node will be inserted somewhere below the currently selected node.
In the toolbar at the bottom of the Scene Graph, with nodes selected, click to create a group and add the selected nodes to it.
In the toolbar at the bottom of the Scene Graph, with a node selected, click to copy all transformation information from the selected node to the clipboard. A transformation contains information on the position and orientation of an object within 3D space. It also provides information on the position and orientation of the object's coordination system. Use
Paste Transformation, then select an option, to apply the copied transformation information to something.
In the toolbar at the bottom of the Scene Graph, with one or more nodes selected, click to paste copied transformation information onto the selected node or nodes. All transformation information, that is, translation, rotation, scale, and pivot are pasted. If you want to select one attribute to paste, used Edit > Paste Transformation to access paste options for transformations. Paste the pivot to apply the location and orientation from the object's local coordinate system.
In the toolbar at the bottom of the Scene Graph, with one or more nodes selected, click to delete the selected node or nodes.