Simulate cloth

You can create a cloth material and adjust the falloff to simulate fuzzy cloth types.

To simulate cloth shading

  1. Create a standard material. See Create a material.
  2. In the Property Editor, click Make Unique.
    This creates a new parent material with a unique shader graph.
  3. Click to open the Shader Graph Editor.
  4. In the Shader Graph Editor, select the Standard Base node.
  5. In the Property Editor, set the Material Type to Cloth.
  6. Select the Standard Base node, and edit the Cloth Falloff property. The higher the Cloth Falloff value, the fuzzier your cloth appears.