Sets running 3D object snaps.
| Type: | Integer |
| Saved in: | Registry |
| Initial value: | 139 |
The setting is stored as a bitcode using the sum of the following values:
| Value | Description |
|---|---|
| 1 | Suppresses the current running 3D object snaps |
| 2 | Snaps to a vertex or a control vertex |
| 4 | Snaps to the midpoint on a face edge |
| 8 | Snaps to the center of a face |
| 16 | Snaps to a spline or surface knot |
| 32 | Snaps to a perpendicular face (planar faces only) |
| 64 | Snaps to an object nearest to a face |
| 128 | Snaps to the closest point (node) in point cloud |
| 256 | Snaps to the nearest point on a planar segment of a point cloud |
| 512 | Snaps perpendicular to a planar segment of a point cloud |
| 1024 | Snaps to the intersection of inferred lines for a sectioned point cloud, including extrapolated intersections |
| 2048 | Snaps to the inferred edge of two planar segments in a point cloud |
| 4096 | Snaps perpendicular to the inferred edge of two planar segments in a point cloud |
| 8192 | Snaps to the centerline of a cylindrical segment in a point cloud |
| 16384 | Snaps to the inferred intersection (corner) of three planar segments in a point cloud |
To specify more than one running object snap, enter the sum of their values. For example, entering 6 specifies the Vertex (bitcode 2) and the Midpoint on a face edge (bitcode 4) object snaps.
Note: When running 3D object snaps are turned off using the 3D Object Snap button on the status bar, a bitcode of 1 is added to the value of 3DOSMODE. This additional value suppresses running 3D object snap settings without losing them.