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Stingray FAQ

What is Stingray?

It's a modern game engine built on a powerful, data-driven core architecture that can produce visually stunning games and scale to large projects. See What is Stingray? for more.

Who is Stingray for?

It's designed for pro-indie game makers in small to medium game studios looking for an open and flexible 3D game engine. With unmatched interoperability with Autodesk 3D animation tools, a data-driven approach to engine design, and artist-friendly tools for game creation, Stingray is an ideal companion for indies using Autodesk 3D animation software to make games.

Where can I buy Stingray?

You can purchase Desktop Subscription plans for Stingray through the Autodesk Store or from an Autodesk Reseller. For more information on available plans, please visit the Autodesk Store or contact a reseller near you for more information.

Where can I find the Stingray community forums?

You can find a link to the forums in the Stingray Help menu, on the online help front page, or here.

Is Stingray v1 the same as Stingray 2016?

Yes, Stingray v1 and Stingray 2016 refer to the same product. Unlike other Autodesk products that are updated yearly, Stingray is updated more frequently. Newer versions of Stingray have an updated version number, for example v1.1 and so on. You have access to the latest Stingray version as long as your subscription is active.

What is Desktop Subscription and how does it work?

To learn more about Autodesk Desktop Subscription, please consult the Desktop Subscription FAQ page.

Is there an educational license available for Stingray?

Yes, eligible schools, teachers and students can obtain educational licenses. Please visit the Autodesk Education Community website for more information.

Are there other ways to get access to Stingray?

Yes. Maya LT customers with an active Maintenance Subscription contract or Maya LT Desktop Subscription can use Stingray as a part of their Maya LT subscription, using their Maya LT license. Stingray is included in the Maya LT installer.

Some customers are eligible to run Stingray with a Non-Commercial license. Refer to the terms and conditions to find out if you're eligible, then follow the set up instructions in the Stingray Installation Supplement topic.

Note: The Non-Commercial license is not available in all countries.

Do Maya LT customers with a perpetual license have access to Stingray?

Customers with a Maya LT perpetual license have access to Stingray for their respective version of Maya LT. To access the latest version of Stingray, your Maya LT license must have a valid Maintenance contract, or be on active Subscription. For more information about perpetual licenses see: www.autodesk.com/products/perpetual-licenses.

Is Stingray available for free with Maya subscription?

No.

Is Stingray source code available?

You can purchase Stingray source code access from Autodesk for an additional fee. Contact us at mailto:gamedev@autodesk.com to request access. For more details, see the Source Access Help.

What are the minimum system requirements for Stingray?

System requirements will vary depending on the size and scope of your project. For minimum system requirements, see System Requirements.

What platforms are supported by Stingray?

Stingray currently supports iOS, Android, PC, XBox One, and PS4. See Supported platforms for more.

What is the difference between Stingray and the Bitsquid game engine?

Stingray is a new game engine based on the core technology of the Bitsquid game engine that Autodesk purchased in 2014. Many of the core benefits of the Bitsquid game engine such as its lightweight, data-driven base have been integrated into Stingray. Other aspects of Stingray including much of the UI, the new physically-based renderer, and the interoperability with Autodesk 3D animation software are new.

Is Stingray compatible with 3D assets created in non-Autodesk 3D animation tools?

Yes. Stingray can accept assets from any 3D animation software that supports exporting of assets in the Autodesk® FBX® asset exchange format. However, for the most efficient workflows with the Stingray engine artists and game makers should use Autodesk 3D animation software. To learn more about the FBX format, visit the FBX product page at www.autodesk.com/fbx.

What support resources are available?

The Stingray forums are a great place to get help with your day to day work in Stingray. Customers share tips and answer each other's questions, and the Stingray development team members often jump in when we see an issue we can help with.

For more information on purchasing advanced Autodesk Support packages that include 1-1 or phone support, check out the Support Offerings Overview.

Customers with Stingray source code access can use the ticketing system on the Gamedev site.

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