Showing 1-15 of 241 results for form+manipulator (0.41 seconds)
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Tips Drag the manipulator to start forming the shape of the body.
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Note: By default, the Edit Form manipulator uses the World Space coordinates.
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Edit Form open the Form contextual environment, which lets you move, rotate, and scale T-Spline geometry.
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In this activity, you use the Edit Form tool to manipulate the box primitive to change its shape based on the inserted canvas.
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Click OK. Click Form > Finish Form . A T-Spline body of the water bottle is created.
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Click and drag on the manipulator to scale inwards by a factor of 0.85.
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Hold the Alt key and click and drag on the manipulator to translate upwards by 10 mm.
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This video demonstrates how to display and manipulate tangent handles on a T-Splines body.
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Select and manipulate faces, edges, and vertices.
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On the Design workspace toolbar, click Solid > Create > Create Form . The Form contextual tab is displayed.
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In the Design workspace, Form contextual environment, select Modify > Smooth .
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One of the main advantages of T-Splines is the ability to add detail only where necessary - a single T-Spline surface can be incredibly smooth while still having areas of high detail and remaining easy to manipulate . In this tutorial, you: Create T-Spline forms using the Box and Revolve tools Create T-Spline forms using the Sweep and Loft tools Modify a T-Spline form Change the display mode and insert edges into a T-Spline form Prerequisites In the Data Panel, browse to the Samples section and open: Basic Training> 03 - Sculpting> 03_Sculpting_Introduction.f3d
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Edit By Curve manipulates T-Spline edges using a driving curve in the Form contextual environment in Fusion.
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In the Design workspace, Form contextual environment, select Modify > Slide Edge .
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In the Design workspace, Form contextual environment, select Create > Torus .
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