Items for maintaining texture mapped fields.
#include <AlMappedFieldItem.h> class AlMappedFieldItem : public AlLinkItem const char* field() const; AlMappedFieldItem* nextField() const; AlMappedFieldItem* prevField() const;
This class is derived from the AlLinkItem class, and is used to maintain one element of a list of fields that may be texture mapped for a particular AlShader, AlTexture, or AlEnvironment.
Returns the character string identifier value identifying the field that may have a texture map applied. These identifiers are identical to those used by SDL, and the complete list can be found in the SDL manual.
Returns the next field in this list of fields. NULL may be returned if there is no next field.
Returns the prev field in this list of fields. NULL may be returned if there is no prev field.