Types of Shaders

There are four shading models for Shaders. A shading model is a representation of how light bounces when it hits a surface. Different models simulate different types of materials better.

Lambert

Good for matte materials (chalk, matte paint, unpolished surfaces).

Blinn

A versatile shader that can simulate glossy and dull metallic materials (brass, aluminum).

Phong

Good for glassy or glossy materials (plastic, glass, chrome).

Lightsource

This shader has no shading. Good for representing incandescent or fluorescent objects (TV screen, light bulb).

Shaders can be dragged onto geometry from the Control Panel with the middle mouse button, or assigned to the selected objects from the Multi-lister or Control Panel.