There are four shading models for Shaders. A shading model is a representation of how light bounces when it hits a surface. Different models simulate different types of materials better.
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Lambert Good for matte materials (chalk, matte paint, unpolished surfaces). |
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Blinn A versatile shader that can simulate glossy and dull metallic materials (brass, aluminum). |
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Phong Good for glassy or glossy materials (plastic, glass, chrome). |
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Lightsource This shader has no shading. Good for representing incandescent or fluorescent objects (TV screen, light bulb). |
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Shaders can be dragged onto geometry from the Control Panel with the middle mouse button, or assigned to the selected objects from the Multi-lister or Control Panel. |