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In this lesson, you set up the Alias environment and create a file that is ready for you to start modeling.
Objectives
Prerequisites
The Alias interface is flexible and customizable. You can set up the interface and input options to your preferences. For this set of tutorials, use the options set in this section. These settings are used in the videos and screen images.
This set up is optional, but highly recommended if you are unfamiliar with the Alias interface, or will be following the video versions of these tutorials as well.
Interface
Palette/Shelves Layout
Palette/Shelves Layout by clicking the 
Your interface changes take place immediately, and are stored for the next time you launch Alias.
Selection Options by clicking its 
General Preferences 
If you have not already viewed the Essentials Skills videos, do so now (in Alias, select Help
Learning Movies).
Beyond the interface tools shown in these videos, these are two valuable tools to increase your comfort and speed when working in Alias:
Marking menus are a fast way to access frequently used tools and commands directly within any view or window.
Hold down the
and
keys and press either the
,
, or
mouse buttons to access a floating, radial menu of commands around your mouse cursor. This menu persists until you release the mouse button.

You select the tools and menu items by releasing the mouse button over them.
Access the options window for a tool by releasing the mouse button over the
located to the right of the tool or menu name.
and
and holding the appropriate mouse button) is enough to activate the tool. This technique is much faster than accessing frequently used tools by finding and clicking on their icon or menu item. The ViewCube and NavBar are familiar elements in many Autodesk applications. They allow quick navigation around the scene.
The ViewCube is visible at all times, but is dimmed when the mouse is not near it. The NavBar only appears when you press the
and
(Windows) or
and
(Mac) keys.
For information on using the ViewCube and NavBar, see the Alias Help.
This setting displays the view with natural perspective when you click any corner or edge of the ViewCube or tumble around the model, but reverts to traditional orthographic views when you click a face of the ViewCube.

You can toggle the ViewCube on or off in the Preferences
General Preferences
option box (Viewing section).
Now that you have set up general application preferences and viewing conventions, you can create a file with appropriate settings for the size and eventual output of the model.
New
to start a new, empty document, and confirm the deletion of all objects, shaders, views, and actions. 
Construction Options ensure that modeling is done with the tolerances and units that other applications expect when refining the engineering of our design. These settings do not generally constrain the creative process, but using a preset now allows for later modification and expansion in Autodesk Inventor.
Construction Options
. 
The finished model for this tutorial is approximately 400 mm in the longest dimension. This is much smaller than the default grid layout in Alias.
Grid Preset

The Preset Grid Options window opens.

To assist the modeling process, a sketch is often used as a reference. The sketches for this tutorial are provided at the end of this page. You will import Top, Left, and Back view sketches into your scene.
Save the reference images VacuumTop.jpg, VacuumLeft.jpg, and VacuumBack.jpg to your Alias demo project pix folder, typically found at (Win)..\Users\<username>\Documents\Autodesk\Alias\user_data\demo\pix or (Mac) /Users/<username>/Documents/Autodesk/Alias/user_data/demo/pix
Alias Surface users skip this section.
All Windows
All Windows
to show the Left, Top, Back, and Perspective views, if they are not already visible.
New Canvas
. The New Canvas options window opens.
Paper Size to Custom
Unit to Millimeters
Pixels Width to 1680 and Height to 640 to match the resolution of the image you are importing.
mm Width to 420 and Height to 160 to match the physical size of the new object.

All Windows
All Windows
to show the Left, Top, Back, and Perspective views, if they are not already visible. 
Import
Canvas Image
. 
tool.
New Canvas
and set the following options: 
Paper Size to Custom
Unit to Millimeters
Pixels Width to 1680 and Height to 640 to match the resolution of the image you are importing.
mm Width to 420 and Height to 160 to match the physical size of the new object.
Import
Canvas Image
and choose VacuumLeft.jpg.
tool. Set Pixels Width to 640 and Height to 640.
Setmm Width to 160 and Height to 160.
In the Left and Back views, notice that the canvas is centered on the origin as in the Top view. The vacuum design should be resting on the XY plane in the positive Z direction.


and
keys, and click with the 
To make it easier to see the geometry and other elements in the scene, dim the Canvases and place them in a new layer that prevents picking the canvases during modeling.
New
. A new layer appears in the Layer Bar below the prompt line.

No objects are in this layer, since the image reference canvases were created on the DefaultLayer. It is a good idea to create new layers before creating the geometry or objects to go on them to avoid objects being left on the DefaultLayer. The Default Layer allows instant organization from a new scene, but it cannot be hidden or made into a reference layer.
Pick Object
tool (hold
+
+
-click on the imageref layer in the Layer Bar to show its controls. 
The prompt line indicates that the canvases have been assigned to that layer.
-click again on the imageref layer and choose the submenu item Set state
Reference. The layer appears brown in the Layer Bar, and the reference image canvases are unpicked. They can no longer be picked interactively like other objects in the scene.
To dim the images in the scene, reduce the opacity of the canvases.
+
+ 
The three canvas planes are shown as layers with control options.
Each canvas dims in all views to the value entered.
Window Sync
is checked. If not, select the menu item to toggle it. With these preferences and reference images in the scene, it is a good time to save the file for the later work.
Save As


These project folders for various elements have been automatically created in your User Documents folder.
Each time after this that you use Save or Save As, the file goes into this folder.
Now that the scene is set up, proceed to the next lesson (Getting Started) to create and modify geometry.