Surfaces of Revolution

The Revolve tool creates a surface of revolution from one or more curves. The center of the revolve is either the global x,y,z axes, or the object's local pivot point.

Standard revolved shapes can be found on the Surfaces > Primitives menu. They are multi-span surfaces, and the cone and cylinder are grouped surfaces.

The Revolve tool can also create two different types of revolution surfaces, useful for building vehicle side windows. Barrel surfaces take five points as input. Helix surfaces take a curve and two points, and provide an additional option to create spiral shapes.