Category
|
New Users
|
Time Required
|
20 minutes |
Tutorial File Used
|
vacuum_part3.wire (updated in the Create and evaluate surfaces lesson) |
|
In this lesson you define and enclose the vacuum shapes with advanced surfaces and trims, and modify the shape of those volumes.
Objectives
- Simplify surfaces while maintaining continuity
- Define volumes for later modification
- Create and modify transition surfaces
- Align to curves and the symmetry plane
Prerequisites
- You have completed the Create and evaluate surfaces lesson.
Watch video
Note: There may be slight discrepancies in procedures between the movie and the written documentation. If you encounter a discrepancy, use the written documentation version because it will be the most current.
Evaluate and simplify the surface with History
- Pick the square surface.
- Check the number of spans in the Control Panel.
The number of surface spans is excessive, and can cause problems in later modeling operations.
- Choose Object Edit
Query Edit
.
on the square surface. The options for the tool that created the surface are opened, and you can modify the surface parameters interactively.
- In the Square Surface options box, under Control Options, check Continuity Check.
Locators are created where the surface touches another surface.
A green "P" indicates the surfaces touch each other along that edge within the set tolerances.
- Check the Rebld option for each input boundary.
The number of spans are reduced as each boundary is rebuilt, and continuity is maintained.
Note: The Alias Surface and Automotive products include an advanced option for tools like the Square Surface, called Explicit Control. This allows the definition of exact numbers of spans and their degree, which can further simplify the surface.
- Close the Options box and Pick Nothing.
- Choose Delete
Locators
to remove the continuity display.
- File
Save As
the model as vacuum_part4.wire.
Draft the interior curves
- Hide the imageref layer, and make the handlesurfaces layer active.
- Choose Surfaces
Multi-surface Draft
and open the options box.
- In the Pick Mask section, uncheck all options except Curves.
- In the Control Options section, check the Chain Select option.
- Click any section of the interior curves or fillets to select them all.
- In the Draft Vector Options section, set the vector to the Y axis.
- Set the Length to 80 and check the Flip option if the blue vector line is pointing toward the centerline.
- Click the Build button. A new draft is built that extends beyond the side surface.
Create transition surfaces for the handle
Create transition surfaces to blend surfaces that flow in different directions, like the side of the vacuum and the interior handle surfaces.
- Choose Surfaces
Multi-Surface Fillet
Surface Fillet
.
- In the Left view, drag a pick box around the handle interior Draft surfaces as the first surfaces.
- Click Accept.
- In the Perspective view, pick the square surface as the second surface.
- Click Accept.
Two arrows appear to indicate the normal direction of the Surface Fillet for each set of surfaces.
The directions are outward for the Draft surfaces, and inward to the centerline for the Square.
- Click Build.
The Fillet surfaces are built around the edge of the intersection, but you can adjust the radius.
- Type 5 to set the radius to a smaller value.
- Click Update to rebuild the fillet.
- Pick Nothing, then toggle Shade (Fast)
to examine the transition surfaces.
Modify the handle fillets
Construction History allows for complex surfaces to be updated, even long after they have been built.
- Choose Object Edit
Query Edit
.
-click any of the Surface Fillet surfaces.
- Check the Variable Fillets option.
A blue radius edge appears along the fillet.
-click-drag near the center of the top edge to create a radius with a value near 10.
- Click Update.
A new fillet is created with a variable radius, however this radius is not easily controlled.
- Click either end of the top edge to create new radii with default values of 5.
- Click Update.
- In the options for the active Surface Fillet, change Section Type to G2 Curvature.
- Click Update.
- Pick Nothing, then choose Diagnostic Shading
User Defined Texture and tumble the view to examine the reflections along the transition.
Position the profiles
- Choose Curves
New Curves
New Edit Point Curve
.
- In the Front view, click-drag three edit points along the front motorbox edge as shown in the following image.
- Choose Surfaces
Multi-surface Draft
.
- In the Left view, pick the front and back profiles of the motorbox.
- In the Multi-surface Draft options box, set the Angle to 0, the Length to 80, and the Vector to Y. If the surface builds on the symmetric half, check the Flip option.
- Click Update to begin the Draft.
- Pick Nothing, then Pick Object the new Draft surface and the Circle.
- Choose ObjectDisplay
Hide Unselected
.
- In the Left view, Pick Nothing, then Pick Object the Circle.
- Choose Transform
Local
Set Pivot
and magnet snap the pivot to the top CV of the circle.
- Edit
Copy
the circle, and Edit
Paste
a copy into the scene. The copy is placed exactly over the original, so only Paste once.
- Choose Transform
Move
(
+ M) and curve snap the copy to the top corner of the draft surface.
- Choose Transform
Scale
and scale the curve to about 55% of its original size.
- Edit
Paste
a second copy of the larger circle into the scene.
- Choose ObjectDisplay
Visible
to bring back the contents of the visible layers.
- In the Left view, Move the copy with the
until it is near the handle region.
Intersect and trim the surfaces
- Choose Object Edit
Query Edit
and pick the small draft surface.
- With the Multi-surface Draft option box open, click the back profile curve, and click Update.
The second profile is added to the draft, and a second surface is created.
- Choose Surface Edit
Create CurvesOnSurface
Intersect
.
- Pick the Skin surface to intersect with the draft surfaces.
- Choose Surfaces
Primitives
Plane
.
- In the Top view, use grid snap to position the plane in the middle of the new motorbox surfaces.
- Click the red square scale manipulator and drag to scale the plan to fit the other surfaces.
- Choose Surface Edit
Create CurvesOnSurface
Intersect
and click the skin and draft surfaces to intersect with the plane.
- Pick
Object and pick the modified skin and the draft surfaces.
- Choose Surface Edit
Trim
Trim Surface
and pick the plane.
- Click in the exterior edge of the plane, and click the Discard button.
- While the Trim tool is still active, click in the interior region of the skin, and click the Keep button.
- Pick the draft surfaces to trim next, and click in the interior regions.
Click the Keep button.
- Create a layer and name it motorsurfaces.
- Assign the trimmed skin, plane, and draft surfaces to the new layer.
- Choose Object Display
Visible
to return the hidden objects to view.
- File
Save
the model as vacuum_part4.wire.