Rotate the camera horizontally (yaw) or vertically (pitch), as opposed to tumbling around the point of interest.
Changes the viewpoint of the camera (that is, what the camera is looking at) in a perspective view. To yaw is to rotate horizontally, that is to the left or right. To pitch is to rotate vertically, that is to plunge or rise.
Yaw/Pitch can be used only in a Perspective window. It does not apply to orthographic windows. Yaw/Pitch is always relative to the current position.
To rotate the view... | Click and drag this mouse button... |
---|---|
horizontally |
![]() |
vertically |
![]() |
horizontally and vertically |
![]() |
With a large model, screen updates caused by moving the camera are faster if you decrease Motion Precision in the Preferences > Performance Options window.
You can use the four arrow cursor keys (,
,
, and
) to rotate the viewpoint incrementally. The amount moved depends on the Arrow key step size set in the Input section of Preferences > General Preferences
. The default is one pixel.
Be careful to keep the cursor in the window when using the cursor keys.
You can type the yaw and pitch angles from the keyboard when the system prompts:
Enter yaw and pitch angles (REL):
Type the angles separated by a space or comma, and press (Windows) or
(Mac).