Create a library of environments, shaders, textures, and lights.
You can save a shader, texture, light, or environment to a file that is independent from your scene’s wire file to create a library. You can then load a saved shader, texture, light, or environment into any other scene.
See Save as, Save in Render > Multi-lister.
You can create a default shader by editing the default shader and then saving it with the name DefaultShader in the default shader folder. If you edit the default shader, but don’t save it, the edited shader will be used as the default shader for the remainder of your session only.
See File menu in Render > Multi-lister.
The shader, texture, light, or environment has its original name (providing the name is not already in use), no matter what the file name is.
To load more than one shader, texture, or light, click the Show List button in the File Requestor if necessary, and -click the shaders/textures/lights that you want to load. (If you are using the Windows File Browser,
-click to select a range of files. )
There is always only one environment loaded in a scene. If you load another environment, it replaces the original environment.