Offsets meshes to produce either regular meshes offset by a given distance, or STL-ready mesh objects.
To create a watertight STL mesh, the tool first duplicates the original mesh, then creates a mesh offset, removes any problem vertices, and finally joins the mesh offset to the original mesh’s duplicate.
Specifies the distance between the original mesh and the offset copy.
Solid – The mesh is offset and joined to the original to produce a watertight STL-ready mesh. This is the default.
Offset – A simple offset mesh is produced.