Legacy tutorial posted on the old Alias Design Community site on February 14, 2008, by Fridolin Beisert. Original Tutorial From "Learning Design with Alias StudioTools".
Start by bringing out two curves and create a rail surface.
Make sure that the second CV of the generation curve is placed perpendicularly by holding down the MMB.
Make sure there are no seams down the center.
Next, turn on the patch precision to better evaluate the geometry. With the surfaces still active, go to:
The surfaces will get additional patches that do not increase rendering time, but help in evaluating the geometry. You can also enter numbers in the promptline to adjust the amount of patch precision.
To create a bevel detail, you will sketch out two more curves. These two curves will mark the width of the bevel.
Make sure that each of the first and last two CVs are lined up vertically from the centerline, and that they are within the rail surface.
Tip: If you sketch the curves on the layer that has symmetry on, you will get better visual feedback of what the complete outline will look like.
The curve on surface that is created becomes part of the surface and you will later use this curve to trim the rail surface.
For the second curve, you will change the options when projecting. Make sure you are back in the top view and go to:
This will create a duplicate that follows the rail, but unlike the curve on surface, it is not attached to the surface, meaning you can move it around.
This will create more of an angle between the 2 curves.
This will become the face of your product.
Use the snap-to functions to make sure the CVs touch both curves.
Change the number of rail curves and generation curves each to 2, and make sure the continuity for the generation curves is set to implied tangent.
Notice that the rail surface is distorted with many isoparms. This is caused by the trimmed edge.
Notice how the rebuild option optimizes the rail surface and creates cleaner geometry.
Use the Draft Tool to create a surface from the edge of the rail.
Leave the option window open.
You will immediately see a draft surface that is pointing upwards.
The Draft Tool is a quick method for creating accurate linear surfaces.
Make sure that the plane fully intersects the draft, but that it only goes to the centerline.
Select only the top surface and create an offset by going to:
Alternatively, you can also enter a precise number for the offset in the promptline.
You now have a floating surface as shown. The offset will be used to create an additional raised detail to the design.
In the top view, create two additional curves for the surface detail. These can be any freeform shape that you like, as long as the second CVs are perpendicular to the X-axis.
In the project options, remember to switch back to curve on surface.
Try to create the new curves with edit points; that way, you only need to snap the first and last CVs onto the trimmed edges
To make the curves tangent to the surface edges, go to:
The curve will bend to become tangent to the surfaces.
In the options, choose tangent for the continuity of the rail curves and implied tangent for the centerline. You may also have to use the rebuild option for one of the rails.
Now that the basic shape is done, try to use the previously covered tools to create some refined details such as partlines, buttons, antenna, camera, etc.
In this lesson, you learned how to apply the tools introduced earlier onto a real project. In addition, you learned how to create draft surfaces and tangent surface details such as the screen area. The last step gave you a preview of the vast options of detailing possibilities.