Autodesk Opticore Studio Data

Data Organization Tolerances and Units Colors (Shaders)
View the node structure in the Scene Graph Editor, in the Window > Scene Graph Editor menu. It opens by default. There are no units in Studio. All imported data is considered the same unit. Set tolerances for tessellation in the File > Preferences dialogbox, GeomX tab.
Note: GeomX is not available until you load the GeomX module in the Modules tab (in the same dialog box) and restart Studio.
Set tessellation tolerances on the GeomX tab, Import tessellation section. To retessellate, use the Window > GeomX > Tessellate dialog box, and enter new settings.
Colors can be shaders or appearances. In the Scene Graph Editor, in scenegraph, all colors are visible in the appearance field of a shape node. Appearances are visible only in the Scene Graph Editor. Shaders are visible in both the Scene Graph Editor and through the Windows > Shader List dialog box.

For information about these settings, menu items, and options, see the Autodesk® Opticore® Studio Help.