Reduce the number of triangles in a mesh while attempting to preserve its shape.
Sometimes, a mesh might contain more triangles than are necessary to accurately represent its shape. The Mesh Reduce tool lets you reduce the number of triangles in a mesh (while attempting to preserve its shape) according to two different methods:
The option window opens.
The option window displays the current number of triangles and vertices.
Triangles are deleted in the mesh and the option window shows the number of triangles and vertices remaining, as well as the maximum deviation from the original mesh.
The color map display updates each time you click the Reduce button.
When exiting the Reducetool, the display returns to the shading mode (if any) that was applied to the mesh prior to entering the tool.
The option window opens.
Triangles are deleted in the mesh and the option window shows the number of triangles and vertices remaining, as well as the maximum deviation from the original mesh.
The color map display updates each time you click the Reduce button.
When exiting the Reduce tool, the display returns to the shading mode (if any) that was applied to the mesh prior to entering the tool.