Add properties to 2D contact
joints
after creating the joint. You can select whether you want to show action or reaction forces and the types of force (normal, tangential, or resulting) you want to display. If you like, you can scale and/or color the normal, tangential, and resulting force
vectors
so they are easier to see.
- In the Dynamic Simulation browser, right-click a 2D contact joint and select Properties.
Although there is now only one 2D contact in Dynamic Simulation, any legacy contact disc-curve or contact point-curve joints are automatically converted to 2D contact joints immediately after you open Dynamic Simulation.
- If you want to exclude the joint from all calculations without totally removing it from the mechanism, select Suppress joint.
Note: The joint is active by default; that is, Suppress joint is not selected.
- If you must invert the normal of the
curve
on the first component, click the first Invert normal .
Note: The normal of the curve, given by the Z axis of the 2D contact
joint coordinate system
, defines the outside of the curve. If this axis was inverted during joint insertion, the joint may behave incoherently during
simulation
.
- If you must invert the normal of the curve on the second component, click the next Invert normal .
- If you want to change the
restitution
coefficient, enter the value in the Restitution box.
By default, the restitution coefficient is .8.
- If you want to change the
coefficient of friction
, enter the value in the Friction box.
The default is 0.15.
- Click More to see properties that affect only the display of the force vector in the graphics window.
- Select OK.
The program applies the properties and closes the dialog box.