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Construction surfaces provide ways to describe shapes when creating extrude, revolve, sweep and loft parts. For each of these features, you can create a surface instead of a cut, join, or intersection. You can use an open or closed profile to create a surface. Then you can use the surface as a termination face for other features, or a split tool to create a multi-body part. |
Features do not consume surfaces.
In the browser, a surface displays as a suffix to the feature command used to create it (for example, ExtrusionSrf1, SweepSrf1, and so on).
in the Application Options dialog box, Part tab, you can change the appearance of a surface from translucent to opaque. In Construction, select Opaque Surfaces. A newly created surface is opaque, and the same color as a work feature.
By default, before the option is set, surfaces are translucent. To change surface appearance, in the browser, right-click the surface and select Translucent. Select or clear the check mark to switch opacity on and off.
In the graphics window, a surface is translucent by default, like a work plane. You can right-click a surface in the browser or graphics window, and then turn off its visibility.
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You can use Fillet and Chamfer commands to modify sharp edges of surfaces. You can edit the profile shape. Expand the surface in the browser, right-click the sketch icon, and then select Edit Sketch. |
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In the part environment, you can use the Stitch command to stitch several edge-matched surfaces together to create a quilt. Unlike the Stitch command in the construction environment, this operation is parametric; changes to the parent surfaces update the quilted surface. |
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Examples of surfaces, clockwise, from the top left corner:
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