3D control vertex splines are constructed from a control frame. The vertices of the control frame are created by selecting multiple points in 3D space, or vertices copied from a 2D sketch using the Include command.
Dimensions and constraints
In an active 3D sketch, use one or more of these methods to edit a 3D control vertex spline.
- Drag the control vertices or the end points to adjust their position.
- Add constraints to control relationships between the spline and other geometry:
- Place a tangent constraint between the spline endpoint and another curve in the 3D sketch.
- Add a coincident constraint, and then detach and reattach endpoints of a spline.
- Insert additional control vertices, and then add constraints to other geometry to reshape the spline.
- Add dimensions or constraints to the control vertices or frame of the spline.
- Add a dimension between a spline endpoint and other sketch geometry.
Right-click options
Right-click a spline to use context menu options:
- Use Display Curvature to help visualize the changes in curvature.
- Use Insert Vertex to add a control vertex to the control frame.
- Use Polygon Visibility to turn on/off the display of the control frame polygon.
- Use Convert to Interpolation to change the spline to an interpolation spline and add fit points.
To delete control points:
- Select the control point.
- Right-click and select Delete.
Note: You can use delete only if there are 5 or more control points including the start point and end point.
Adjust the spline using the control frame
Use options on the context menu to adjust the curvature of a 3D spline. The control frame influences the shape of the spline. Adjust the shape by modifying the control frame.
Adjust the length of the control frame by adding dimensions and constraints.
You can show the curvature of a 3D spline and see the effect of adjustments made to the control frame.
Use 3D Move/Rotate to adjust tangency of 3D splines
The 3D coordinate triad shows X, Y, and Z planes. The red arrow indicates X, the green arrow is Y, and the blue arrow is Z. Click any part of the triad to set movement.
The triad is first positioned at 0,0,0 but thereafter remembers its location.
- Right-click a control vertex and select 3D Move/Rotate. The 3D triad is positioned on the vertex.
- Rotate the view to see the triad axes.
- Select a triad segment to enter values relative to the selected geometry.
- Click an arrowhead to move along the selected axis.
- Click an arrow shaft to enter a rotation angle around the selected axis.
- Click a plane to enter distances on that plane. The third plane is not available.
- Click the triad sphere to enter distances in all three axes.
- If desired, click Reposition Triad to enter coordinates for the triad only, not sketch geometry.
- Click OK to quit.