After you create an assembly and add one or more standard joints , you can insert other (rolling, sliding, 2D contact, and force) joints between two components that have one or more degrees of freedom between them. You must insert these joints manually; unlike standard joints, other joints cannot be automatically created by constraint conversion . All of the joints in these categories constrain one or more of the degrees of freedom created by standard joints.
Sliding joints, like rolling joints, can close kinematic loops and work between components that have a 2D motion relative to one another. You can create sliding joints only between two components that have a 2D motion relative to one another. The software positions the joint coordinate systems at the contact point. The joint motion is in the plane defined by the vectors Z 1 (normal) and X 1 (tangent). The contact plane is defined by the vectors Z 1 and Y 1 . These joints apply a permanent contact constraint and there are no tangential loads.
Preliminary steps
The construction of these joints is like the construction of the rolling joints.
Tips included in Prepare assemblies for dynamic simulation tell how you can model an assembly for easy dynamic simulation .
The rest of the steps vary according to the type of sliding joint you are adding. Click the joint type below to see the steps to insert that particular joint type.
The joint coordinate system for a component may not be the same as the component coordinate system.
The software expresses the results in the joint coordinate system of the first component.
While you are not always required to select additional geometric entities to specify the joint coordinate system, it is good practice to specify the joint coordinate system as precisely as possible.
If you select the plane, you can skip the next entity. If you select the Z axis, you must also select the new two entities.
The joint coordinate system for the first component has its origin at the point at which the plane is linked to the cylinder.
For this joint, you must have a cylinder on the first component and a curve (part of a cylinder or disc on the second component.
The joint coordinate system for a component may not be the same as the component coordinate system.
The software expresses the results in the joint coordinate system of the first component.
The joint coordinate system for the first component has its origin at the point at which this component is linked to the second component.
For this joint, you must have a cylinder on the first component and a curve (part of a cylinder or disc) on the second component.
The joint coordinate system for a component may not be the same as the component coordinate system.
The software expresses the results in the joint coordinate system of the first component.
While you are not always required to select additional geometric entities to specify the joint coordinate system, it is good practice to specify the joint coordinate system as precisely as possible.
The joint coordinate system for the first component has its origin at the point at which this component is linked to the second component.
The joint coordinate system for a component may not be the same as the component coordinate system.
The software expresses the results in the joint coordinate system of the first component.
While you are not always required to select additional geometric entities to specify the curve, it is good practice to specify the curve as precisely as possible.
The joint coordinate system for a component may not be the same as the component coordinate system.
The software expresses the results in the joint coordinate system of the first component.
While you are not always required to select additional geometric entities to specify the curve, it is good practice to specify the curve as precisely as possible.