Use Insert Joint to add standard, rolling, sliding, 2D contact, and force joints . For standard joints, this option is an alternative to converting assembly constraints to joints, either automatically or one joint at a time. For all other joint types, this option is the only way to add a joint.
A typical workflow for inserting joints in mechanisms is:
Consider the number and types of degrees of freedom you have and the number and types you need, plus the additional considerations of force and contacts.
For example, select the type of belt you want for a belt joint or whether you want to add a 1-constraint joint or a 2-constraint joint for certain rolling joint types.
When a selected entity is available, the next step is automatically activated without you clicking the red selection arrow icon. If the joint coordinate system is in the correct configuration after the first step, you can skip coordinate system definition steps. To do that, click the red selection arrow icon for the next entity you want to select. However, it is recommended that you define each coordinate system.
The joint coordinate system on the first component selected, when inserting the joint (sometimes called the parent component or parent part), becomes the coordinate system of the joint.
The selectable entities are:
Point |
point (part, sketch, construction, and so on), extremity of a linear edge, circular edge, and spherical surfaces (returns the center) |
Axis |
linear edge (part, sketch, construction, and so on), circular surface, cylindrical surface, conical and toroidal surfaces (returns the revolution axis) |
Plane |
planar surface, construction plane |
Loop |
circular surface, cylindrical surface, conical and toroidal surfaces |
Cylinder |
circular surface, cylindrical surface |
Cone |
conical and toroidal surfaces |
Component |
any component with one or more degrees of freedom between it and an adjacent component |
Both add the joint, but OK also closes the dialog box.
Permanent joints
Standard |
Rolling |
Sliding |
Force |
revolution |
belt |
sliding cylinder on plane |
spring/damper/jack |
prismatic |
rolling cylinder on plane |
sliding cylinder on cylinder |
|
cylindrical |
rolling cylinder on cylinder |
sliding cylinder in cylinder |
|
spherical |
rolling cylinder in cylinder |
sliding cylinder on curve |
|
planar |
rolling cylinder on curve |
sliding point on curve |
|
point-line |
rolling cone on plane |
||
line-plane |
rolling cone on cone |
||
point-plane |
rolling cone in cone |
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spatial |
screw |
||
welding |
worm gear |
Non-permanent joints
Contact |
Force |
2D contact |
3D contact |