Presenter Page

Use this page to adjust the Presenter options.

Profile

You can adjust Presenter to your level of knowledge.

Select from the following options:

  • Basic - gives you access to the basic Presenter features, with a limited editing functionality. This is the default option.
  • Standard - gives you access to some of the advanced Presenter features.
  • Advanced - gives you access to the advanced Presenter features, such as extra materials, lights, render styles.
Smoothed Textures

Select this check box if you want textures to look smooth; this takes longer to render.

When this check box is clear, the textures render faster, but appear pixelated.

Filtered Textures

Select this check box to turn on mipmapping. Using this option improves the appearance of textures in the distance.

Interactive Materials

Indicates whether the applied Presenter materials are shown during navigation. By default, this check box is selected.

When this check box is clear, textures are not displayed during navigation. Using this option reduces the load on graphics cards, and gives less drop-out in heavily textured scenes. The materials reappear automatically when navigation stops, provided Autodesk Navisworks uses full render mode.

Interactive Lighting

Indicates whether the applied Presenter lights are shown during navigation. By default, this check box is selected.

When this check box is clear, lights are not displayed during navigation. Using this option reduces the load on graphics cards, and gives less drop-out in heavily lit scenes. The lights reappear automatically when navigation stops, provided Autodesk Navisworks uses full lights mode.

Max Texture Size

This option affects the visual details of the textures applied to geometry. Enter the desired value in pixels. For example, a value of 128 means the maximum texture size of 128 pixels x 128 pixels.

The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures.

Max Image Texture Size

Specifies the maximum size for texture images in pixels. For example, a value of 256 means the maximum texture size of 256 pixels x 256 pixels.

The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures.

Max Background Texture

Specifies the maximum size for background textures in pixels. For example, a value of 256 means the maximum texture size of 256 pixels x 256 pixels.

The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures.

Blend Transparent Textures

Select this check box to use partially transparent objects. This option improves overall quality, but takes longer to render.

When this check box is clear, items with transparency of more than 50% are treated as completely transparent, and are not rendered.

Use Texture Anti-Aliasing

Indicates whether anti-aliasing is used for procedural textures. Selecting this check box improves quality, but takes longer to render.

A procedural texture is a mathematically- generated image that represents natural elements such as wood, marble, granite, metal, stone, and so on. In Presenter, procedural textures have ball-style preview icons.

Hardware Shading

Selects the hardware-accelerated shading.

Note: This option can only be used on machines with OpenGL 1.5 compliant graphics cards.

Choose from the following options:

  • Off - turns off hardware-accelerated shading.
  • Lighting - only lights are shown.
  • Passive Shadows - both lights and shadows are turned off during navigation, and automatically reappear when navigation stops.
  • Interactive Shadows - both lights and shadows are shown during navigation.
Hardware Bump Maps

Select this check box to display bump map textures during navigation. To use this option, enable Hardware Shading first.

Note: This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Hardware Marble

Select this check box to display hardware-rendered marble materials during navigation. To use this option, enable Hardware Shading first.

Note: This option can only be used on machines with OpenGL 1.5 compliant graphics cards.