Shadow Casting

Selecting the Shadows check box in the Light Editor of a light that supports shadows (point, distant, spot, sky, sun, projector and goniometric) results in the selected light casting shadows in the scene. Shadows will only be visible in photorealistic renders, unless you are using a Hardware accelerated OpenGL 1.5 compliant graphics card, in which case, you can preview interactive shadows. See Presenter Page for details on how to display interactive shadows and lighting.

Note: Enabling shadows on lights should be given due consideration. If you turn on shadows on all lights, then you may find the effect very confusing and somewhat unnatural, especially if there are many lights in a small scene. This will also affect performance, during navigation and general refreshing of the Scene View. You may want to consider only enabling shadows on a few strategically positioned lights, to create the effect you require.

In addition to choosing which lights in your model will cast shadows, you may also select which geometry items in the model should cast a shadow. Each item in the scene has its own shadow casting option.