Elements are also classified by the following:
There are some relationships between the classifications. For example:
The Element.Category property represents the category or subcategory to which an Element belongs. It is used to identify the Element type. For example, anything in the walls Category is considered a wall. Other categories include doors and rooms.
Categories are the most general class. The Document.Settings.Categories property is a map that contains all Category objects in the document and is subdivided into the following:
Figure 20: Categories
To gain access to the categories in a document' Setting class (for example, to insert a new category set), use one of the following techniques:
Code Region 5-1: Getting categories from document settings |
// Get settings of current document Settings documentSettings = document.Settings; // Get all categories of current document Categories groups = documentSettings.Categories; // Show the number of all the categories to the user String prompt = "Number of all categories in current Revit document:" + groups.Size; // get Floor category according to OST_Floors and show its name Category floorCategory = groups.get_Item(BuiltInCategory.OST_Floors); prompt += floorCategory.Name; // Give the user some information MessageBox.Show(prompt, "Revit", MessageBoxButtons.OK); |
Category is used in the following manner:
Figure 21: Visibility by Category
An element's category is determined by the Category ID.
Code Region 5-2: Getting element category |
Element selectedElement = null; foreach (Element e in document.Selection.Elements) { selectedElement = e; break; // just get one selected element } // Get the category instance from the Category property Category category = selectedElement.Category; BuiltInCategory enumCategory = (BuiltInCategory)category.Id.Value; |
Families are classes of Elements within a category. Families can group Elements by the following:
Most families are component Family files, meaning that you can load them into your project or create them from Family templates. You determine the property set and the Family graphical representation.
Another family type is the system Family. System Families are not available for loading or creating. Revit predefines the system Family properties and graphical representation; they include walls, dimensions, roofs, floors (or slabs), and levels.
Figure 22: Families
In addition to functioning as an Element class, Family is also a template used to generate new items that belong to the Family.
In the Revit Platform API, both the Family class and FamilyInstance belong to the Component Family. Other Elements include System Family.
Families in the Revit Platform API are represented by three objects:
Each object plays a significant role in the Family structure.
The Family object has the following characteristics:
The FamilySymbol object represents a specific set of family settings in the Family such as the Type, Concrete-Rectangular Beam: 16×32.
The FamilyInstance object is a FamilySymbol instance representing a single instance in the Revit project. For example, the FamilyInstance can be a single instance of a 16×32 Concrete-Rectangular Beam in the project.
Consequently, the following rules apply:
For more detailed information, see Family Instances.
In the Revit Platform API, Symbols are usually non-visible elements used to define instances. Symbols are called Types in the user interface.
Symbols represent Elements that contain shared data for a set of similar elements. In some cases, Symbols represent building components that you can get from a warehouse, such as doors or windows, and can be placed many times in the same building. In other cases, Symbols contain host object parameters or other elements. For example, a WallType Symbol contains the thickness, number of layers, material for each layer, and other properties for a particular wall type.
FamilySymbol is a symbol in the API. It is also called Family Type in the Revit user interface. FamilySymbol is a class of elements in a family with the exact same values for all properties. For example, all 32×78 six-panel doors belong to one type, while all 24×80 six-panel doors belong to another type. Like a Family, a FamilySymbol is also a template. The FamilySymbol object is derived from the ElementType object and the Element object.
Instances are items with specific locations in the building (model instances) or on a drawing sheet (annotation instances). Instance represents transformed identical copies of an ElementType. For example, if a building contains 20 windows of a particular type, there is one ElementType with 20 Instances. Instances are called Components in the user interface.