The complexity of the content that can be created in the family editor requires a robust testing plan to identify issues before the content is used in actual projects. The following general guidelines will help you improve the quality of your content. Additional testing may be required for specific family types.
In the Family Editor
In the Project Environment
Family-specific testing
Family Type | Examples | Test |
---|---|---|
Freely-placed | Furniture, entourage | Test in a relevant project context. For example, place furniture or casework elements on a floor with a texture to ensure that the elements mask the floor. |
Hosted | Window, door | Ensure that the family interacts properly with a host and adjusts to different host thicknesses. |
Face-based | Light fixture | Ensure that the family attaches properly to faces and doesn't improperly embed in, or project away from, the face of the object to which it is attached. |
Detail component | Detail component | Ensure that the familiy snaps to other geometry correctly and that it masks any geometry on which it is placed. |