Use Orbit to change the orientation of a model. The cursor changes to the Orbit cursor. You drag the cursor to rotate the model around a pivot point, while the view remains fixed.
Specify the Pivot Point
Orbit uses the pivot point as the base point when rotating the model. You can specify the pivot point in the following ways:
Maintain Up Direction
To control whether the up direction is maintained for the Orbit command, use the properties dialog box for the Steering Wheels.
When the up direction is maintained, orbiting is constrained along the XY axis, and in the Z direction. If you drag horizontally, the camera moves parallel to the XY plane. If you drag vertically, the camera moves along the Z axis.
If the up direction is not maintained, you can roll the model using the roll ring, which is centered around the pivot point.