Collision Detection

Objects in Free Motion react with walls and solids when they collide, thereby preventing penetration with other objects.

As an object in free motion moves through a flow field, Autodesk Simulation CFD tracks the forces and torque acting on it, and uses this information to update its position. When a collision occurs, the forces, torque, and location of impact are computed, and are used to determine the reaction. A coefficient of restitution of 0.5 is used to compute the momentum exchange between objects as they collide. Reactions include bouncing, glancing, and spinning:

If an object in free motion strikes a wall or static solid, a collision will also occur, and the object will bounce or deflect appropriately.