Orbit

You use the Orbit tool to change the orientation of a model. The cursor changes to the Orbit cursor. As you drag the cursor, the model rotates around a pivot point while the view remains fixed.

Specify Pivot Points

The pivot point is the base point used when rotating the model with the Orbit tool. You can specify the pivot point in the following ways.

When in the orbit command, right-click the display area to show a context menu.

Otherwise, the model rotates about the pivot point you set with the zoom tool.

Maintain Rotation Direction

By default, the Orbit Tool does not constrain the axis of rotation. You can control how the model orbits around the pivot point by choosing one of the following:

Tip:
  • When a model is rotated, the following options control whether the shaded model is shown or just the wire frame. (The wire frame display is faster.)
    • For the FEA Editor environment, use the Options FEA Editor tab and choose the option in the When model is moving section.
    • For the Results environment, use the Results Options View No Shading When Moving Model command.