| Long name (short name) | Argument types | Properties | 
		
	
	  | -displayStats(-ds) |  |   | 
	
	  | 
	      
		|  | toggles the display of poly statistics for the active View.
All other flags are ignored if this flag is specified (Obsolete
- refer to the headsUpDisplay command) |  | 
	
	  | -vertex(-v) |  |   | 
	
	  | 
	      
		|  | returns the number of vertices as an int |  | 
	
	  | -edge(-e) |  |   | 
	
	  | 
	      
		|  | returns the number of edges as an int |  | 
	
	  | -face(-f) |  |   | 
	
	  | 
	      
		|  | returns the number of faces as an int |  | 
	
	  | -uvcoord(-uv) |  |   | 
	
	  | 
	      
		|  | returns the number of uv coordinates (for the current map if one is
not specified) as an int |  | 
	
	  | -triangle(-t) |  |   | 
	
	  | 
	      
		|  | returns the number of triangles as an int |  | 
	
	  | -shell(-s) |  |   | 
	
	  | 
	      
		|  | returns the number of shells shells (disconnected pieces) as an int |  | 
	
	  | -boundingBox(-b) |  |   | 
	
	  | 
	      
		|  | returns the object's bounding box in 3d space
as 6 floats in MEL: xmin xmax ymin ymax zmin zmax, or as
a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax)) |  | 
	
	  | -boundingBox2d(-b2) |  |   | 
	
	  | 
	      
		|  | returns the object's uv bounding box (for the current map if one is not specified) in 2d space
as 4 floats in MEL : xmin xmax ymin ymax, or as
a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax)) |  | 
	
	  | -vertexComponent(-vc) |  |   | 
	
	  | 
	      
		|  | returns the object's number of selected vertices as an int |  | 
	
	  | -edgeComponent(-ec) |  |   | 
	
	  | 
	      
		|  | returns the object's number of selected edges as an int |  | 
	
	  | -faceComponent(-fc) |  |   | 
	
	  | 
	      
		|  | returns the object's number of selected faces as an int |  | 
	
	  | -uvComponent(-uvc) |  |   | 
	
	  | 
	      
		|  | returns the object's number of selected uv coordinates as an int |  | 
	
	  | -triangleComponent(-tc) |  |   | 
	
	  | 
	      
		|  | returns the number of triangles of selected components as an int |  | 
	
	  | -boundingBoxComponent(-bc) |  |   | 
	
	  | 
	      
		|  | returns the bounding box of selected components in 3d space
as 6 floats in MEL : xmin xmax ymin ymax zmin zmax, or as
a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax)) |  | 
	
	  | -boundingBoxComponent2d(-bc2) |  |   | 
	
	  | 
	      
		|  | returns the bounding box of selected uv coordinates in 2d space
as 4 floats in MEL : xmin xmax ymin ymax, or as
a tuple of two pairs in Python: ((xmin,xmax), (ymin,ymax)) |  | 
	
	  | -accurateEvaluation(-ae) |  |   | 
	
	  | 
	      
		|  | used to get accurate results for the bounding box computation
For objects with large vertex counts, accurate evaluation takes more time |  | 
	
	  | -format(-fmt) |  |   | 
	
	  | 
	      
		|  | used to display the results as an explicit sentence |  | 
	
	  | -uvSetName(-uvs) | string |   | 
	
	  | 
	      
		|  | used when querying texture vertices to specify the uv set.  If a uv set
is not specified then the current map for the object will be used |  | 
	
	  | -area(-a) |  |   | 
	
	  | 
	      
		|  | returns the surface area of the object's faces in local space as a float |  | 
	
	  | -worldArea(-wa) |  |   | 
	
	  | 
	      
		|  | returns the surface area of the object's faces in world space as a float |  |