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selectPriority([allComponents=uint], [allObjects=uint], [animBreakdown=uint], [animCurve=uint], [animInTangent=uint], [animKeyframe=uint], [animOutTangent=uint], [byName=[string, boolean]], [camera=uint], [cluster=uint], [collisionModel=uint], [controlVertex=uint], [curve=uint], [curveKnot=uint], [curveOnSurface=uint], [curveParameterPoint=uint], [dimension=uint], [dynamicConstraint=uint], [edge=uint], [editPoint=uint], [emitter=uint], [facet=uint], [field=uint], [fluid=uint], [follicle=uint], [hairSystem=uint], [handle=uint], [hull=uint], [ikEndEffector=uint], [ikHandle=uint], [imagePlane=uint], [implicitGeometry=uint], [isoparm=uint], [joint=uint], [jointPivot=uint], [lattice=uint], [latticePoint=uint], [light=uint], [localRotationAxis=uint], [locator=uint], [locatorUV=uint], [locatorXYZ=uint], [meshUVShell=boolean], [motionTrailPoint=uint], [motionTrailTangent=uint], [nCloth=uint], [nParticle=uint], [nParticleShape=uint], [nRigid=uint], [nonlinear=uint], [nurbsCurve=uint], [nurbsSurface=uint], [orientationLocator=uint], [particle=uint], [particleShape=uint], [plane=uint], [polymesh=uint], [polymeshEdge=uint], [polymeshFace=uint], [polymeshFreeEdge=uint], [polymeshUV=uint], [polymeshVertex=uint], [polymeshVtxFace=uint], [queryByName=string], [rigidBody=uint], [rigidConstraint=uint], [rotatePivot=uint], [scalePivot=uint], [sculpt=uint], [selectHandle=uint], [spring=uint], [springComponent=uint], [stroke=uint], [subdiv=uint], [subdivMeshEdge=uint], [subdivMeshFace=uint], [subdivMeshPoint=uint], [subdivMeshUV=uint], [surfaceEdge=uint], [surfaceFace=uint], [surfaceKnot=uint], [surfaceParameterPoint=uint], [surfaceRange=uint], [texture=uint], [vertex=uint])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
selectPriority is undoable, queryable, and NOT editable.
The selectPriority command is used to change the selection priority of particular types of objects that can be selected when using the select tool. It accepts no other arguments besides the flags. These flags are the same as used by the 'selectType' command.int | if a query operation |
In query mode, return type is based on queried flag.
Long name (short name) | Argument types | Properties | ||
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allObjects(alo)
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uint
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handle(ha)
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uint
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ikHandle(ikh)
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uint
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joint(j)
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uint
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light(lt)
|
uint
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camera(ca)
|
uint
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lattice(la)
|
uint
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cluster(cl)
|
uint
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sculpt(sc)
|
uint
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nonlinear(nl)
|
uint
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nurbsCurve(nc)
|
uint
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nurbsSurface(ns)
|
uint
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curveOnSurface(cos)
|
uint
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stroke(str)
|
uint
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polymesh(p)
|
uint
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plane(pl)
|
uint
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subdiv(sd)
|
uint
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particleShape(ps)
|
uint
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emitter(em)
|
uint
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field(fi)
|
uint
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fluid(fl)
|
uint
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hairSystem(hs)
|
uint
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follicle(fo)
|
uint
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nCloth(ncl)
|
uint
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nParticle(npr)
|
uint
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nParticleShape(nps)
|
uint
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nRigid(nr)
|
uint
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dynamicConstraint(dc)
|
uint
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collisionModel(clm)
|
uint
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spring(spr)
|
uint
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rigidBody(rb)
|
uint
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rigidConstraint(rc)
|
uint
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locatorXYZ(xyz)
|
uint
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orientationLocator(ol)
|
uint
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locatorUV(luv)
|
uint
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dimension(dim)
|
uint
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texture(tx)
|
uint
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implicitGeometry(ig)
|
uint
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imagePlane(ip)
|
uint
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locator(lc)
|
uint
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curve(c)
|
uint
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byName(bn)
|
[string, boolean]
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queryByName(qbn)
|
string
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allComponents(alc)
|
uint
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controlVertex(cv)
|
uint
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hull(hl)
|
uint
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editPoint(ep)
|
uint
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polymeshVertex(pv)
|
uint
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polymeshEdge(pe)
|
uint
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polymeshFreeEdge(pfe)
|
uint
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polymeshFace(pf)
|
uint
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polymeshUV(puv)
|
uint
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polymeshVtxFace(pvf)
|
uint
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vertex(v)
|
uint
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edge(eg)
|
uint
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facet(fc)
|
uint
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curveParameterPoint(cpp)
|
uint
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curveKnot(ck)
|
uint
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surfaceParameterPoint(spp)
|
uint
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surfaceKnot(sk)
|
uint
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surfaceRange(sr)
|
uint
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surfaceEdge(se)
|
uint
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surfaceFace(sf)
|
uint
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isoparm(iso)
|
uint
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subdivMeshPoint(smp)
|
uint
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subdivMeshEdge(sme)
|
uint
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subdivMeshFace(smf)
|
uint
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subdivMeshUV(smu)
|
uint
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latticePoint(lp)
|
uint
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particle(pr)
|
uint
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springComponent(spc)
|
uint
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jointPivot(jp)
|
uint
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ikEndEffector(iee)
|
uint
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scalePivot(sp)
|
uint
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rotatePivot(rp)
|
uint
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selectHandle(sh)
|
uint
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localRotationAxis(ra)
|
uint
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animCurve(ac)
|
uint
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animKeyframe(ak)
|
uint
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animInTangent(ait)
|
uint
|
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animOutTangent(aot)
|
uint
|
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animBreakdown(abd)
|
uint
|
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motionTrailPoint(mtp)
|
uint
|
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motionTrailTangent(mtt)
|
uint
|
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meshUVShell(msh)
|
boolean
|
|||
|
Flag can appear in Create mode of command | Flag can appear in Edit mode of command |
Flag can appear in Query mode of command | Flag can have multiple arguments, passed either as a tuple or a list. |
import maya.cmds as cmds cmds.selectPriority( q=True, nurbsCurve=True ) cmds.selectPriority( nurbsCurve=10 ) cmds.selectPriority( handle=9, ikHandle=8 )