Command to combine poly mesh objects (as polyUnite) while retaining the smooth skinning setup on the combined object. In query mode, return type is based on queried flag.
Long name (short name) | Argument Types | Properties | |
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constructionHistory (ch) | bool | ![]() ![]() ![]() |
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mergeUVSets (muv) | int | ![]() ![]() ![]() |
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Specify how UV sets will be merged on the output mesh. The choices are 0 | 1 | 2. 0 = Do not merge. Each UV set on each mesh will become a new UV set in the output. 1 = Merge by name. UV sets with the same name will be merged. 2 = Merge by UV links. UV sets will be merged so that UV linking on the input meshes continues to work. The default is 1 (merge by name). Flag can have multiple arguments, passed either as a tuple or a list. |
Derived from mel command maya.cmds.polyUniteSkinned
Example:
import pymel.core as pm
pm.polyUniteSkinned( 'pSphere1', 'pSphere2', ch=0 )