pymel.core.animation.polyUniteSkinned

polyUniteSkinned(*args, **kwargs)

Command to combine poly mesh objects (as polyUnite) while retaining the smooth skinning setup on the combined object. In query mode, return type is based on queried flag.

Flags:
Long name (short name) Argument Types Properties
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Turn the construction history on or off.
mergeUVSets (muv) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specify how UV sets will be merged on the output mesh. The choices are 0 | 1 | 2. 0 = Do not merge. Each UV set on each mesh will become a new UV set in the output. 1 = Merge by name. UV sets with the same name will be merged. 2 = Merge by UV links. UV sets will be merged so that UV linking on the input meshes continues to work. The default is 1 (merge by name). Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyUniteSkinned

Example:

import pymel.core as pm

pm.polyUniteSkinned( 'pSphere1', 'pSphere2', ch=0 )

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