In this lesson, first you use Layers and the Scene Explorer to organize the objects created in Revit, then you illuminate the beach house with artificial light so you can create nighttime renderings.
Set up the lesson:
Prepare the scene for artificial illumination:
mr Skylight Portal Parameters rollout, turn off the Sky Portal. 

Environment. On the Environment And Effects dialog
Common Parameters rollout, turn off Use Map. 
Now the scene has no daylight illumination, and is ready to be lit by artificial lights.
Set up the Scene Explorer to reorganize Revit objects:
Now that you have bound the beach house geometry to the 3ds Max scene, you can use 3ds Max tools to organize it. First, you will place the furniture on a separate layer, so you can hide or unhide the furniture easily.

3ds Max opens the Layers toolbar. However, layer information is not included for geometry imported from an FBX file, so at present there are only two layers in the scene: the default, 0 layer, and a beachhouse layer that contains all the geometry, including lights, cameras, furniture, and the terrain and the building itself.

You will use the 3ds Max Scene Explorer to improve this organization.

3ds Max opens a Configure Columns dialog.


3ds Max adds the Revit Category column to the Scene Explorer.



Now the Scene Explorer panel displays the information you need.

Move the furniture onto a separate layer:

Now all the objects that were imported from the Revit scene file are organized by category.
key, and then select the last furniture object to select it and all furniture objects in between. 
3ds Max opens a Create New Layer dialog.

Name the new layer Furniture, leave Move Selection To New Layer turned on, then click OK.
(Manage Layers) and use the Scene Explorer - Layer Explorer window to rename the layer. Now the furniture is on a Furniture layer of its own, apart from the other beachhouse objects. You can use Show/Hide, Select and other layer controls for these Revit objects, just as you can with objects created in 3ds Max.
Select the lights for artificial illumination:
You imported the Revit scene with its photometric lights turned off because you did not need them for daylight rendering. Now you can use the Scene Explorer to turn the lights back on with a simple click of the mouse.
+click to select all the lights except for mr Sky Portal001 and SunAndSky-002 (which is actually a child of the Helper Compass001). 
3ds Max turns on all the lights you selected.

Render the interior at nighttime:
Exposure group, change the Preset to Physically Based Lighting, Indoor Nighttime. Rendering the indoor preview takes longer than rendering the preview of the exterior view.


The rendered result shows that while most of the light sources are illuminating the interior quite nicely, the kitchen light is too bright, washing out detail in the cabinets and appliances. But rather than go back and adjust the light intensity in Revit, you can use controls in 3ds Max to accomplish the same task.
Dimming group, set the Resulting Intensity to 50 % (percent). 
This reduces light intensity from 5280 lumens to 2640.

A comparison of the results shows the effect of dimming the kitchen light. The details of the cabinets are easier to see, and there is less glare on the kitchen floor.
Save your work:
You have learned how to take models created in Revit and bring them into 3ds Max to create professional-looking renderings.
If you wish, you can test your knowledge of the camera, lighting, and exposure techniques you followed in this tutorial by creating, then rendering the following views of the bungalow model.

Bedroom

Living room

Kitchen

The Exterior view at night
All these views are set up and ready to render in the scene beachhouse_final.max.