Pointers on Setting Up a “Virtual Studio”

When you build a 3D model from scratch, often it helps to set up reference or “blueprint” images to use as a guide to the 3D geometry. Typically these images are plans that show the side, front, and top of the object to model.

Note: This page simply provides some general suggestions. For the P-47 tutorial, the images are already set up for you to use.

Virtual studio for the P-47 model

You might find such plans on the Web, you might scan them from a book or the instructions for a scale model, or you might draw them yourself.

Here are some pointers for how to set them up so you can use them in 3ds Max:

In 3ds Max itself, you can set up three planes in the virtual studio arrangement. For this tutorial, we used Generic units (1 generic unit equals 1 inch), and set the reference planes to the pixel dimensions of the blueprint images: 800 x 800.

Map the images to the planes, using these guidelines:

Tip: If you are not already familiar with using the Material Editor to set up texture mapping, see the Materials And Mapping tutorials.

Now you are ready to begin modeling.