Cage Projection Method

Normal Bump Mapping using cage projection also involves a source and target object.

In this tutorial, you will create a cage object and form it to fit the contours of the target, a low-resolution model of a human head. You will then use the cage to receive the diffuse and normal bump map information from the source, a high-resolution version of the model.

Model of a warrior with diffuse map only (left) and with normal map applied (right)

In this tutorial, you will learn how to:

  • Use Render To Texture to create a normal bump map.
  • Use the Projection modifier to “steal” detail from a high-resolution mesh.
  • Use the Normal Bump map type to render the effects of a normal bump map.

Skill level: Intermediate/Advanced

Time to complete: 1 hour

Preparation for This Tutorial

  • If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into a project folder called \Autodesk 3ds Max 2015 tutorials. See Where to Find Tutorial Files.
  • On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max 2015 Tutorials.