C-Ext Extended Primitive

Use C-Ext to create an extruded C-shaped object.

Example of C-Ext

Procedures

To create a C-Ext object:

  1. From the Create menu, choose Extended Primitives C-Extrusion.
  2. Drag the mouse to define the base. (Press to constrain the base to a square.)
  3. Release the mouse and move it vertically to define the height of the C-extrusion.
  4. Click, and then move the mouse vertically to define the thickness or width of the walls of the C-extrusion.
  5. Click to finish the C-extrusion.

Interface

Creation Method rollout

Corners

Draws the object from corner to corner. You can change the center location by moving the mouse.

Center

Draws the object from the center out.

Parameters rollout

Back/Side/Front Length

Specify the length of each of the three sides.

Back/Side/Front Width

Specify the width of each of the three sides.

Height

Specifies the overall height of the object.

Back/Side/Front Segs

Specify the number of segments for a specific side of the object.

Note: The object's dimensions (Back, Side, Front) are labeled as though it were created in the Top or Perspective viewports, and seen from the front in world space.
Width/Height Segs

Set these to specify the number of segments for the overall width and height of the object.

Generate Mapping Coords

Sets up the required coordinates for applying mapped materials to the object. Default=on.

Real-World Map Size

Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.