This same dialog is used by the VertexPaint modifier to control the brush envelope, use pressure sensitivity, or enter mirror painting mode. The dialog is accessed through the Brush Options button on the floating Vertex Paintbox.
The dialog is also used by the Paint Soft Selection and Paint Deformation tools available for poly objects.
Sets the minimum vertex weight to paint.
Sets the maximum vertex weight to paint.
Sets the minimum size for the paint gizmo.
Sets the maximum size for the paint gizmo.
This graph determines how the brush weight falls off as the distance increases from the center of the brush. The controls on this graph are similar to those on a loft deformation dialog.
When on, brush strokes add to existing vertex weights.
Set the brush falloff to linear, smooth, slow, fast, or flat.
The options in this group determine the appearance of the paint gizmo.
A ring appears as part of the paint gizmo.
A normal arrow appears as part of the paint gizmo.
Draws a trace (temporary mark) that shows the path of the brush stroke on the surface.
Sets the scale of the normal arrow in the paint gizmo.
Displays a circular marker at the end of the normal arrow. The value next to Marker sets the height of the marker.
Turns on pressure sensitivity for the paint gizmo brush.
Selects the brush parameter to be affected by pressure sensitivity. Choose from four options: None, Strength, Size, or both size and strength (Size/Str).
Turn this option on to use a predefined strength pressure. Click the button to view and edit the falloff curve for the strength.
Turn this option on to use a predefined size pressure. Click the button to view and edit the falloff curve for the size.
Turn this option on to mirror the paint gizmo on the other side of the object. Choose an axis from the drop-down menu. The paint gizmo is mirrored about the selected axis in the world coordinate system.
Offsets the mirror plane by the value you specify.
Changes the mirror gizmo size to a value you specify.
Determines the size of the quad tree used for hit testing. Tree Depth relates to the amount of memory set aside for weight painting. Larger values mean faster interaction but more memory use.
Prevents the system from updating viewports when the mouse button is pressed. This can save time in your workflow.
Determines how often the stroke updates the painted surface. Higher values update the surface less often.