The Strips Setup dialog lets you specify how to split up the rendering of a single, large image among several different servers on the network. 3ds Max automatically subdivides the rendering based on settings you provide, and then fits the pieces together into the final image.
To render a large image with a networked render farm:
The Render Setup dialog opens, with the Common tab active.
The Network Job Assignment dialog appears.
The Strips Setup dialog appears. The dialog displays the output resolution, and lets you determine how to split up the rendering job by specifying the number of horizontal strips into which the image will be subdivided.
Using overlap isn't always necessary, but if you notice anomalies where the strips meet, increase this value.
The job is sent to the network rendering manager, which supervises the network rendering job. The job consists of first rendering each slice, and then combining, or “stitching,” the slices into the final image.
Rendering and stitching passes are designated “Slice Pass” and “Stitch Pass,” respectively. When all slices are finished, the job status will be Complete.
This read-only field displays the horizontal and vertical resolution of the final image, in pixels.
Sets the height of each horizontal strip in pixels or as a percentage of the total height. Default=10 percent of the total image height, in pixels.
This setting is interdependent with and inversely proportional to the Number Of Strips setting; increase one, and 3ds Max decreases the other.
Sets the number of horizontal strips to be rendered by the available servers. Default=10.
The value determines the maximum number of machines to which the job can be farmed out. For example, if you use the default setting of 10 strips, the job can be performed by 10 machines at most. In that case, assuming equal performance of all 10, rendering would take approximately one-tenth the time required by one machine.
This setting is interdependent with and inversely proportional to the Strip Height setting; increase one, and 3ds Max decreases the other.
Set the amount by which each strip overlaps the adjoining one(s). You can set this in pixels or as a percentage of the final image height.
A certain amount of overlap is necessary to compensate for image artifacts created by antialiasing and render effects. If you notice anomalies where the image slices meet, try increasing the Overlap setting.
Determines whether the Strip Height and Overlap settings represent pixels or a percentage of the final image height. Choosing a different option automatically changes the two values accordingly.
Deletes the “slice” images after the final image is created. Default=off.