Synchronizing an Animated Bitmap with the Scene

Bitmaps have a Time rollout with controls that let you synchronize an animated bitmap with scene animation.

Interface

Start Frame
The frame number of the 3ds Max scene at which the bitmap animation begins to play.
Playback Rate
Sets the bitmap's playback rate. This value is a multiplier: 1.0 is one bitmap frame per scene frame, 2.0 is twice as fast, 0.33 is 1/3 as fast, and so on. Default=1.0.
Sync Frames to Particle Age
When on, 3ds Max synchronizes the frames of a bitmap sequence to the age of particles to which the map is applied. With this effect, each particle displays the sequence from the start when it is born, rather than being assigned whichever frame is current. Default=off.

When using Particle Flow, assign the material containing the Bitmap map to a Material Dynamic operator. For more details and a procedure, see Material Dynamic Operator.

Note: This functionality is not supported by the mental ray renderer.

End Condition group

Determines what happens after the last frame of the bitmap animation if the animation is shorter than the scene.

  • Loop Causes the animation to repeat over and over again from the beginning.
  • Ping Pong Causes the animation to be played forward and then backward repeatedly, making every animated sequence "loop smoothly."
  • Hold Freezes on the last frame of the bitmap animation.